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Shrug

24
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1
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11
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A member registered Aug 16, 2023 · View creator page →

Creator of

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Fun multitasker game that makes great use of the keyboard. I wish there were an option to remove battery as my volume is off.

Got past it - the collision was unclear. There's some really awesome ideas here!

This is a really fun platformer and the telekinesis idea is a great idea. I like the ping mechanic but the enemy spider can be finnicky and I'm stuck not sure what to do on the stage with the beam sensor vent.

Holy cow, this rips. Super cool visuals and design, gameplay has a great balance of trying to get a nice slice when charging and bullet hell during recharge. Different enemy types all combine to make a really captivating game. Best I've played in this jam so far.

The controls and movement on this are really fun. 

Thank you, I really did try to craft the feeling of a flash game I'd play in high school while ignoring my English teacher.

In other news please ignore the grammar issue in my credits scene

Amazing graphical work! The feel of the character as "drunk" as you mention in your GDD is fitting.

I do really enjoy the split focus of this game - I like trying to kite enemies, aim, look at the question, and move my hand fast enough to quickly input a solution to the problem. This is cool.

Your animations are really fluid and the art is quite immersive, even for a demo!

please god how do i beat the last c level i need this

Game crashed from sheer number of cards at the bottom around quota 2500.

banger as usual

Hi, will it be available for Ouya in the future?

The unique cards, references, and gameplay make this feel like a really fresh take on blackjack. The amount in the demo is so fun and engaging, I will totally buy this when it comes out.

Very fun.

I'd like if the player movement was a little snappier, it can make dodging feel impossible as is. The particle effects on this are super cool!

bro called in evil to the game jam

Nice twist! I enjoy the cat mario aspect.

This is super fun!

I dig it! I like the art. Scoring stops when hitting an edge but not a spike - seems like an easy fix. I'd like a high score counter. Great job altogether!

3 Things I learned while developing this game:

1. Maybe not *learned* per se, but dependent variables. As you play, you'll notice that the pipe speed and rate at which they spawn are a little janky, especially once you start getting upgrades. I have never utilized dependent variables in scratch, but I think linking them to an extent, or at least having pipe speed also affect spawn rate, would help.

2. Scratch has limits when it comes to creating in-engine art, and it's frustrating. I was unable to make pipe gap height even, which I think created some pipes being harder than others for no reason. I'm really not good at art, and I don't have experience creating art assets. If anyone reading this has good suggestions for where to start/good programs they like, please comment them below.

3. How to develop faster. I've gotten much faster with respect to making functional games as I get more familiar with scratch/coding logic through mini-projects/jams. I find starting from scratch to always be the hardest, because I enjoy squashing bugs and adding new features, but the start is always a bit slow. I have made several kinds of mini-games now, and I'm starting to see things in the games I play as well, like, "Oh, they broadcasted to update the global variable to do X Y and Z".

yes!