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A jam submission

Solar BloomView game page

Maintain the star active to keep your solar system alive. How long can you survive?
Submitted by RaZeR2020, anamariau, elfakyn, Rhy, John_Itcher — 9 hours, 34 minutes before the deadline
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Solar Bloom's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Playability - Polished, bugless, in-game guide, accessibility font toggle, volume slider, etc. all make for a great experience! - The onscreen vignette, music changes, and orbit line colors help with understanding what's happening on screen. - You can't zoom in/out while the game is paused. - I would love a camera mode that follows a planet. Theme Implementation - This is an interesting interpretation of the theme that goes outside the box and I'm all for it! Cleverness - As a demo I'm a fan of this gameplay loop. I think there's a lot of ways you can develop it as well. It would be great to be able to combine planets. Maybe every planet starts as a lava planet unless they're too close to the sun and if you get them to collide you can make larger and larger planets until they cool. Perhaps larger planets can take a hit from an asteroid now and then. Perhaps instead of just being the sun you're God or aliens, that way you can give players more abilities, such as being able to correct orbits with more fidelity. Perhaps the sun slowly changes from blue to red over time. Maybe keeping 1-2 terran planets safe could yield some interesting results after 30 million years... Your game has a ton of potential and I encourage you to take it further! Artistic Style - Lovely title page. I think my only issue with your art design is that a lot of your UI elements seem to be put through a pixel filter rather than either be designed for a pixel art game, or just be vector art. The HD-dithering look you have going on is quite nice, it might be good for your game to lean in to that aesthetic in every aspect of it to unify the art themes going on. - Keep your pixel sizes consistent! https://gamedev.stackexchange.com/questions/131445/what-makes-scaling-pixel-art-different-than-other-images Making pixel art games is hard! I'm a fan of the Pixel Art + Vector Art hybrid approach used in games like Celeste because you have more flexibility with different resolutions, an easier time with text and animations, and more graphic fidelity for small details. You unfortunately lose a lot of the beautiful details the further you zoom out. It'll take a lot of work but I think you can introduce new elements on screen that are visibly pixel art the farther you zoom out, such as distant pixel art stars. You can also give planets and stars mipmaps/switch out their textures depending on their zoom. - Your sound design is great! - I only have Unity and Unreal hands-on experience so forgive me if this doesn't work, but https://youtu.be/5KBNGKYV-vU I think you should try looking into using the animations for your UI. You're missing Hover, Pressed, Released animations for a lot of the smaller buttons. Congratulations on making a fantastic submission with excellent presentation, documentation and polish. Thank you for your participation!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1hYnEhEokvtcAlO4ceVXiuU6UM3ipFCrnnyhJaZyOKAk/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Solar Bloom is a cosmic simulation arcade rogue-like in which you play as a lone Star, creating and maintaining a solar system for as long as you can. Choose one of three stars, manage your resources, make crucial sacrifices and try to obtain as high a score as possible.

Asteroids are hurtling towards you in waves. Right-click on them to turn them into dwarf planets and capture them in orbit. Right click on a planet to mess with its orbit in interesting ways. You can combine and merge orbits: experiment!

When two dwarf planets collide, they will turn into a bigger planet with various properties and benefits: Lava planets close to the Star, Earthlike planets further away, or even Gas and Ice planets.

Left click to send a solar flare that can destroy asteroids and planets.

Every time you left or right click, it consumes Helium (He). Helium will naturally recharge over time.

You need to constantly feed your Star asteroids and planets, otherwise your Hydrogen (H) will run out and the Star will extinguish. But not too many, or you'll overfill your Hydrogen and explode! Absorbing different types of planets will give you different resources and boosts.

Try to survive as long as possible!

Please explain how your game fits the theme:
We wanted to interpret the theme in a special way: not "weapon" as in armament, but "weapon" as in tremendous force. A star is tremendously powerful, as it has the power to sustain life but also to cause immense damage (through solar flares, storms, intense solar activity etc.).

A star is the "god" of its solar system: it is the most powerful entity and the most potent weapon. A star creates the solar system around it, but it can also wipe it out in an instant. In Solar Bloom, you decide how the Star’s power is used: creatively to build a solar system, or destructively to feed upon nearby asteroids and planets.

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Comments

Submitted(+1)

Nice cozy game. I like the mood. 

Developer

Glad to have created this mood! 

Submitted

Super creative game and it looks amazing, would love to see this fleshed out some more. Congrats on the submission!

Developer

Hi! Thanks for trying out our game! We can already see some ways of improving the gameplay.

Submitted(+1)

Nice game! I had fun. It's a bit frustrating when you run out of Helium to shoot. And I don't seem to be able to attract any planets. Still fun to collect score!

Developer(+1)

Great to hear you had fun with our game! We wanted the players to easily move the planets on complex orbits. Maybe we should give them a bit more freedom there.

Developer(+1)

Glad to hear you enjoyed the game! We were trying to make helium feel like it should be strategically used so abusing it can easily lead to not being able to do much until it recharges :D

Submitted(+1)

Love the art, good asset choice! Mechanics are super cool, gravitational pull is very satisfying. Wish there was abit more challenge though - maybe I just didn't play long enough?

Developer

Hi! Thanks for trying our game. You are right about difficulty. Maybe we can add an ever increasing number of asteroids.

Developer

Glad to hear you enjoyed our game! I think when we combined the mechanic of creating planets with the balance we had established first (which was based on starting with some planets) and then re-balanced the game we somehow ended up with 3 different playstyles (slow to fast paced) rather than 3 difficulties