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John_Itcher

14
Posts
A member registered Aug 21, 2024

Creator of

Recent community posts

Glad to have created this mood! 

Great to your you enjoyed the game!

Thanks for showing perseverance. This is the compromise we reached between ease of play, and simulated orbits. 

Hi! Thanks for trying our game. We tried to keep some orbital simulation aspects with minimum control. The way you get planets is by pulling (right click) asteroid. This creates a dwarf planet. Onecd this collides with an asteroid or another dwarf planet, you get a special planet, based on how far away from the sun is created. Hope you enjoy the game :)

Hi! Thanks for trying out our game! We can already see some ways of improving the gameplay.

I like the idea of neutralizing both the acids and bases like this. I would suggest adding a cooldown on the attack, so the players need to use al the possible pH attacks. 

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Thanks for making the game! Now I am afraid of rolling sheep.

Nice concept! Great way of integrating rhythm in the gameplay. I can see a way of pacing the game with the hands changing their task now and then.

Great game! I would like to see this concept with a bit of space navigation

Very satisfying game! The sword spinning makes it very energetic. I would love to see multiple playstyles available through the upgrade system or enemy interactions.

Great to hear you had fun with our game! We wanted the players to easily move the planets on complex orbits. Maybe we should give them a bit more freedom there.

Hi! Thanks for trying our game. You are right about difficulty. Maybe we can add an ever increasing number of asteroids.

Great concept that can be expanded upon with other astral bodies such as orbiting moons and double star systems.

Nice concept where you play as John Scale and influence the world just by moving in it.