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A jam submission

VOOMView game page

A racing game where you wreck enemies
Submitted by Lord Of Contentment — 33 minutes, 22 seconds before the deadline
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VOOM's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11C6aPPQg77roj1kDPE2aE5XtIyiPgTi7g_kQmsJve2g/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A racing game where you wreck cars instead of actually racing.

Please explain how your game fits the theme:
The car is a weapon of mass destruction.

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Comments

Jam Judge(+1)

We apologise for the late review:


I am partial to racing games or anything related to cars, so your game immediately caught my attention. I like the idea that you have, but the controls and visuals need a bit of work to be easier to understand and navigate. The car reacts a bit slowly, and the Nitro boost also has some lag before it registers so the timing can be difficult for the casual players you are targeting. The spinning obstacles also make the timing of when to use Nitro harder. Your car design is good, and the procedural generation of the enemies works well. Otherwise, the art and models are pretty basic and could use some improvement. The GDD says that you can fall into the void and that it loses you hearts, but I kept bouncing off the edges: whichever one is the intended behavior needs to be described and implemented.

Waiting until the day of submission to make your GDD defeats the purpose of a GDD: it serves as a guideline and place to organize your thoughts about how to design and develop your game. I suggest that you start with a basic GDD to start and add goals and changes as they happen. Your proposed development timeline seems fine and logical, and recognizing and noting that you didn't follow that timeline is good. Otherwise, your GDD is very basic and does not offer a lot of other information than the absolute minimum of listing the mechanics (not even talking about the controls or what they do).

I hope that you continue development on this game and take it forward into the game style that you enjoy. I know that game jams have the "calm peaceful atmosphere of hell," so I hope that you didn't burn out and that you can cross your own finish line.

Developer(+1)

Hey thanks for the detailed feedback.

The GDD could have been much better in terms of accuracy and timeline. I’ll do better and start writing it from day one next Jam. I am used to working solo on software projects where this type of process is frankly just added bureaucracy. I now realize it’s different for games and especially Game Jams.

I decided to abandon this game. I’ll be making another racing game with a novel twist for the next PirateSoftware Game Jam. Hopefully learn some basic 3D modeling to make better assets.

Submitted(+1)

Nice game! I really liked the first part with dodging the obstacles and jumping over the walls. The bosses felt a little bit weird, but I was able to finally beat them! I think this is a really good start, and now you have a good base to build off of. I hope you keep going, great work!

Submitted

Cool game mechanics! Wasn't able to beat the end boss. :( It's fun to play. The jump could be a bit higher maybe. Feels like a real game, which I failed to achieve this time :)

Developer(+1)

Thanks for giving it a try! Good to know about the jump as I argued with myself a lot on that.

in my humble opinion, my game still does not feel like a real game to me, it’s more like a tech demo. It lacks goals for the player to achieve. Things like a scoring system, leaderboards, story conclusion, and so on. Next game jam I’m going to address this issue and make it actually fun & addicting and hopefully win the the next jam :)

Submitted(+1)

Nice another game with a car! I wasn't sure if i'd be the only one who did that! fun little game the bosses were cool 😎

Developer (1 edit) (+1)

Car devs unite!

Glad you enjoyed it. This game is my first ever game. I just wish I had more time to polish into a proper roguelite, but I literally spent the first week designing the physics for the car and didn’t plan my schedule well for this jam :). I should’ve started with a simpler design like your game!

Submitted

I’ve over scoped so many times! I’ve learned from it a bit but I felt like I controlled my self pretty well this time!