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A jam submission

One Bad Honking BossView game page

Become the best weapon you can be, because your wielder is such a silly goose!
Submitted by KettleCastle — 18 hours, 19 minutes before the deadline
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One Bad Honking Boss's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I like the design of the sword. It being a goose holding the sword is a fun twist on the ARPG genre. It's nice giving players choices whenever they level up. Unfortunately, I didn't really see the real benefits to swinging faster and attacking faster. I wanted a bit more control in that regard. However, it felt like the sword was magnetized to the enemies. I couldn't make it attack elsewhere. Other than that, a fun game. A decent twist. Good job!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13kyLl6a2HQSET4M1eAqaMdpVayQbI8rmVbKv78le_PY/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
One Bad Honking Boss is a top-down Hack and Slash game with a twist - you do not control the character. Rather, you play the role of a sentient weapon and have to make choices that will be helpful to your wielder. If You Are The Weapon, you don't really get the say in how you are used, right?
You can navigate the UI and choose upgrades with a mouse, and use special skills with 1, 2, 3 or Z, X, C buttons.

Please explain how your game fits the theme:
You are the weapon - a tool for a hero to wield. You have no say in how they use you or whether they do it for the right reasons. But maybe you can make some choices about yourself? Decide how you develop and who you become? You can't control your environment but you can control who you become in it.
Be the best version of yourself, even if your boss is a silly goose!

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Comments

Submitted (1 edit)

Pretty fun! I died kinda quick the first time, but the second time i started using abilities and made it to around 4:20. Eventually I died because i think i didn't invest enough in the rotation speed, but stayed alive for a while because of the teleportation.

I think this game could also work as an idle game where you don't die but can buy upgrades at any time. 

Overall nice job!!!

Developer

Hey, thanks so much for the comment, glad you enjoyed it! And good idea with the idle game, I think I'll add it as a separate game mode

Submitted

Hey, pretty good! I think that the boss having different expressions based on how well you are doing is really cool and it reminds me of all of the different expressions Peppino and Noise from Pizza Tower have. Pretty well polished already and the honk button is super funny. Excellent job 😎

Developer(+1)

Thank you! Glad you enjoyed it, I tried to make it funny with the expressions and Honk :D 

Submitted

Love it! Aesthetic is cool, Honk Button in the Menu is fun - UI is clean. It is not even an easy game - but after a few tries teleporting and fire are needed to clear the masses of mobs to not get stuck. More enemies and skills could really make it even more fun! Also I love getting yelled at by the boss. Keep it up! :) No technical hiccups except enemies sometimes teleporting with you, when using the skill. Doesn't even feel like a prototype. Really good work. 

Developer (1 edit)

Thank you so much! Really glad you enjoyed it! I plan to develop it further after the jam, add more skills etc