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A jam submission

My Weapon, My WooerView game page

Play as a mimic out to woo an adventurer with her shapeshifting abilities
Submitted by Fava Beans (@FavaBeansArt) — 58 minutes, 27 seconds before the deadline
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My Weapon, My Wooer's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Thanks for your entry into the game jam. I have a finger licking good time! Love the idea of a mimic trying to befriend an adventurer! The artwork is amazing and really unique for each monster. Music was fitting for the vibe and setting. The text is somewhat hard to read (somewhat thin and lots of text makes it not easy on the eyes) The game play loop is fun but sometimes not intuitive in regard to how money and card pulling works. The matching types of damage made sense. Also when an enemy attacks was sometimes questionable. Wasn't always sure if playing a card would cause an attack or not. Overall a great entry and fun game! Keep up the good work

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1il4IXLbD4lJnan939BC4lSHUJmQ40KuRg3AiDdsZq38/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
In this card game, you will play as a cute mimic girl who has made an alliance with an adventurer she had become enamored with after she had intruded on her dungeon chamber looking all cute. As the situation calls for it, the mimic will transform into various weapons to assist her beloved adventurer in felling her fellow dungeon dwellers. What that weapon will be, will be decided by you and good old RNG.

Please explain how your game fits the theme:
You will be using cards to shift a mimic into a variety of weapons, as well as several different items that raise her companion's stats

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Comments

Submitted

Love the art and sound effects and animations sooo much its really polished for a gamejam entry! really nice work! 

Developer(+1)

Thanks! A majority of my time spent was drawing and polishing

Submitted

Very polished art and assets in this game. After a bit the music got repetitive but I feel like that can be fixed with a longer track? The tutorial, while informative, is very wordy and the avg player might just speed through it and hope for the best. I've learned a lot lately and majorly that people will tend to do everything to avoid as much as possible. It was well written, though, and by the time I was done I pretty much understood what I needed to do so good job on that. The font is kind of hard to read for me and I had to really slow down to make sure I was seeing the words correctly.  Character and enemy designs are spot on and I love the gameplay. This is definitely I can see myself playing many, many, many levels of.  This game is definitely something I'd love to see a full version. Great work!

Submitted

Very interesting and well put together card battler. I beat all 3 stages.

I feel that with a bit of tweaking, this could really shine. The game seems a bit easy, with only stage 3 having more difficulty. The cards feel a bit too random, maybe have a pool of cards that all have to be used before the pool is refreshed. After learning that the counter attack only occurs if the player’s shield or health is damaged, there is no great reason to stack shield, might as well let enemies break the shield to counter attack because the counter can be a bit too strong. Maybe the counter value should be lowered some amount each time it is used. I really like the Dice mechanic added to the dice, though I think using multiple smaller dice would make more consistancy. 1d20 is very random compared to 5d4. Each have the same max damage but the d4’s will be more consistent. That would need a lot of player testing to really tweak the values nicely.

Developer(+1)

Thanks for your detailed feedback! I totally agree this game could use some tweaking. My mechanics were built over the last few days of the jam, so I had only seen most of its flaws after it was too late >︿<I like your suggestions, especially for lessening the randomness by splitting large dies into multiple smaller ones.  If I were to rework this system, I think I'd like to do that for some cards and keep a few of them pretty random for variety.

Submitted

That was a fun little mini game. Thought there was only three levels there is quite a bit of content since the levels can take a long time or be super quick depending on how well you can use the gold multiplier. I was also super hyped to see you added VN style scenes to your game! I really wanted to do that for the game I was working on as well but didn't get time since I ended up making particle effects and additional mechanics instead! It must have been tough to make so many portraits in such a short time frame!!!

Developer

Thanks for your compliments! All throughout development, the character art and VN aspects were the priority for me. I think just about 1/3 or less of my time was spent on the actual game part of the game (ˉ▽ˉ;)...

Submitted

Really good art and general polish in terms of assets!! The gameplay can be very easily exploitable though, but hitting a massive multiplier on an enemy is quite satysfying. 

Developer

Thanks for the compliment! Yeah the game can be easy to exploit as long as you don't encounter bad luck. I kind of liked that though while testing. It felt like winning a jackpot or something when I rolled a huge number with a big multiplier

Submitted

Very cute intro! To be completely honest, though, it sets expectations for some cool animations in the game itself, and the lack of animation becomes a bit contrasting to the quality of the intro.

The card game itself is also quite good, although it was a bit hard to understand the drafting mechanic. I would highly recommend making the tutorial less wordy and more straight to the point - it was a bit hard to get the rules-related information out of all the text.

Overall - great submission!

Developer

Thanks! To be real with you, I hate animating. I did briefly consider it though because I agree it would've looked good. 

And you're the second to mention that the tutorial could be more straightforward. I totally agree! It's kind of a lazy tutorial and I guess I tried to make up for it by writing in the character’s voice and being quirky 

Submitted

The amount of polish you were able to get during a game jam is impressive beyond belief. Amazing work.

Developer

Thanks, I really appreciate that! I was spending many hours on this a day 

Submitted

Really cute game nice gameplay! i like the card mechanic! work really well, good music and nice sound!.

and really cute design on the character and the monster!

Developer(+1)

Thanks! These two are now a couple of my favorites characters born out of a game jam

Submitted

The visuals are really impressive and I really enjoyed the finish you have on the card usage anitmations. It feels super smooth! Great job!

Developer

Thanks! Happy to hear you like the juice on the cards. I wanted to make using them pretty satisfying

Submitted

Outstanding visuals and an entertaining narrative! I'll be looking forward to your next projects

Developer

Thanks! I put a boatload of work into the visuals this time, so I love to hear when people like them. Also enjoy hearing you like my narrative. I think writing is my second-strongest game dev strength

Submitted

The level of polish here is crazy. Using cards feels great, even the dialog feels good. I'd say the discarding doesn't make a lot of sense to me though. I was just discarding everything until i got a high multiplier then i attacked. Not much strategy. That said, still amazing work!

Developer (1 edit)

Thanks for the compliments and feedback! I spam fed cards to Mimi a lot too while testing, so I made 0 value cards impossible to discard to eventually block you from doing so with a 15% chance of appearing. Still not perfect. I could've spent more time balancing, but my main objective was just completing the game at the time since I spent too much time beforehand drawing

Submitted

Fun story! I also liked the gameplay though I feel like I only needed strategy on the last floor. The first 2 I just used any attack without thinking and it still worked.
But nice concept and nice art!

Developer(+1)

Thanks for the compliments! And that's a very valid criticism. The final floor is really the only floor that challenged me, unless RNG f$#@ed me over. If I was to spend more time balancing, I think I'd leave the first floor kind of mindless and increase floor 2's difficulty a little more

Submitted

The concept of this game is super cool! I love the strategy and risk/reward of discarding valuable cards for faster score gain. The art is really well done, too.

The tutorial got a bit long winded, and the text even clipped outside of the box, but the gameplay concepts were explained well enough (and were intuitive enough once I started) that it wasn’t a huge deal.

The visual novel stuff wasn’t really my jam, but it is really impressive that you fit in a full story on top the gameplay and so many enemy designs, given the limited time!

Developer

Thanks for all the feedback! I think this is one of my better jam submissions. Concerning the writing, I agree the tutorial is long-winded. If I had more time to write, making the tutorial more concise is one of the things I'd probably try to do. But then again, the verbose writing kind of fits with the cringe vibe I was going for. I totally get if the visual novel aspects aren't your thing. I had a feeling some people would want to skip over it, so I added a skip button for the cutscenes in the bottom corner. I probably should've called more attention to it though

Submitted

Amazing art and the combat feels really cool to play! The soundeffects really help with that and the soundtrack slaps. I had fun playing this, well done!

Developer

Thanks! This game was a lot of work, and the majority of the time spent on development was on presentation and game feel. 

Also, I totally agree the soundtrack slaps. Eric Matyas's music fits so well with my games. You can find his music here: https://soundimage.org/