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1-Bit Graveyard Pixel Art Asset Pack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Restriction | #1 | 5.000 | 5.000 |
Consistency | #3 | 4.875 | 4.875 |
X Factor (overall enjoyment) | #3 | 4.750 | 4.750 |
Overall | #5 | 4.781 | 4.781 |
Clarity/Readability | #9 | 4.500 | 4.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme and Restriction idea(s) for the next jam
Theme - Yeah cats sound fun, Restriction - 5 colors
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Comments
An excellent asset pack, you really stuffed a bunch of great stuff in there!
The playable demo with randomize-able tiles is very much appreciated, a lot easier to see how it all fits together.
If I had any critique, it would be that some of the walkable tiles are so bright that they feel like solid objects. It might make sense to use white as an outline for some of the stone pathway tiles and keep them dark to better blend with the default ground.
Fantastic stuff!
Thanks! And thank you for the suggestion. I did feel like some of the pathways felt too bright but I also didn't know how else I wanted to draw them. They're the main reason I put a black outline on the character. If I do 1-bit art again I'll give your method a try!
Hmm. I see a dithering filter for background and cover. One of my planned (but frozen) games will use it as one of the main "mechanics"
I would recommend you to strip prefixes and suffixes for release files. For example icons inside "Icons" folder with "ICONS-" prefix...
CC-BY4 :) I hope you really understand what it means and how it works. If yes following message is for you:
=========================================================
I recommend you to upload it to OGA (OpenGameArt).
-Who are they?
- How will it help you?
Often I'll use dithering just for artistic purposes such as shading, texture, and in the case of this project, for the sake of composition. I never considered using it as a main mechanic in a game. That sounds pretty creative! Also thanks for your suggestions! Perhaps I could upload them to OpenGameArt. I've visited it a couple of times but until now I never considered uploading anything myself since I don't often make assets other than the ones I use for my own projects. I guess now I do have something to upload and before I do maybe I can trim some of those prefixes.
At least dithering is often used for light in pure/almost pure 1bit games. Example of it:
*I found this image trough google so I know that it is from one of itch games but don't know from which