Play asset pack
Wintery Pixel Art Pack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Consistency | #1 | 4.889 | 4.889 |
Overall | #4 | 4.361 | 4.361 |
X Factor (overall enjoyment) | #4 | 3.889 | 3.889 |
Clarity/Readability | #6 | 4.222 | 4.222 |
Theme/Restriction | #6 | 4.444 | 4.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Color pallet
GB Studio Color Pallets
Difficulties/Obstacles
Working with the small 16x16 canvas for GameBoy Sprites
Theme and Restriction idea(s) for the next jam
aliens, light and shadow, battlebots
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Comments
i love this pack, it's super nostalgic and everything gels together really well! i really like how you drew the snowmen, they're so cute :)
Thanks! I'm glad I could hit on the nostalgia for other people too. The style was definitely meant to remind people of some of the classic top-down GameBoy games like Pokemon.
Really by far my favorite. I just love everything about it and that it can be used for gameboy. You really did a great job with this asset pack, very very well done ! Only thing I could only ask more about this pack is one day to see it used in a gameboy game. Because it really is very feel-good to look at.
I'm glad you liked it! I put them out under a CC0 license so personally I'd be super excited to see someone use them in a game as well. I do occasionally do GameBoy game jams as well so who knows, maybe I'll use some of them next time I do one of those as well. Thanks for the kind words! :)
Don't know if gameboy supports indexed png if yes I think I would be good to use it.
¯\_(ツ)_/¯ Not bad and not too good. Normal
Thanks for the feedback! It is definitely a fairly small pack, I wanted to do a pixel art asset pack but I also was participating in a jam that ended on Friday so I had less time than I had hoped to put into the art. The .png format does work for GameBoy if you build the game in the GB Studio engine, in fact the sample image .gif I included is from an in-engine scene being emulated for GameBoy. I'm not sure what you meant about the license comment but it is CC0, I figured I didn't need to include a copy of the license in the pack but I did include a .txt mentioning what the license was. First time making a pack so definitely a bit learning as I go on that one. I've used a lot of CC0 assets for projects in the pack so I wanted to make sure my pack was available under the same terms.
About license I meant that you formatted everything in the best possible manner! I usually see something that is under free license but isn't clearly stated or when stated free licenses but at the same time it has a vibe of proprietary license. In your case everything is very clear and in the best form so it is very rare to see something like this...
I meant not png in general I meant exactly indexed mode
Thanks for clarifying! I'm glad I did it right on the licensing side then. I've never done it before so I was worried I would have something wrong on my end.
That makes a lot of sense with the indexed mode. I'm not sure if it would work on other GameBoy engines but it does work specifically in GB Studio which can build GB-compatible ROMs. I made the sprites the same way I did for my GB game last year and I did run that game on both an original GameBoy and a GameBoy Advance. So hopefully these sprites should also work. I didn't compile the sample scene into a ROM to test it but it was working in-engine.
Ohhh... Nothing to add about license. Strange feeling...