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A jam submission

Wintery Pixel Art PackView project page

Winter-themed pixel art designed for GB Studio
Submitted by Raptorspank (@Raptorspank) — 3 hours, 35 minutes before the deadline
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Wintery Pixel Art Pack's itch.io page

Results

CriteriaRankScore*Raw Score
Consistency#14.8894.889
Overall#44.3614.361
X Factor (overall enjoyment)#43.8893.889
Clarity/Readability#64.2224.222
Theme/Restriction#64.4444.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Color pallet
GB Studio Color Pallets

Difficulties/Obstacles
Working with the small 16x16 canvas for GameBoy Sprites

Theme and Restriction idea(s) for the next jam
aliens, light and shadow, battlebots

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Comments

Submitted(+1)

i love this pack, it's super nostalgic and everything gels together really well! i really like how you drew the snowmen, they're so cute :)

Developer

Thanks! I'm glad I could hit on the nostalgia for other people too. The style was definitely meant to remind people of some of the classic top-down GameBoy games like Pokemon.

Submitted(+1)

Really by far my favorite. I just love everything about it and that it can be used for gameboy. You really did a great job with this asset pack, very very well done ! Only thing I could only ask more about this pack is one day to see it used in a gameboy game. Because it really is very feel-good to look at.

Developer

I'm glad you liked it! I put them out under a CC0 license so personally I'd be super excited to see someone use them in a game as well. I do occasionally do GameBoy game jams as well so who knows, maybe I'll use some of them next time I do one of those as well. Thanks for the kind words! :)

HostSubmitted(+1)

Don't know if gameboy supports indexed png if yes I think I would be good to use it.

¯\_(ツ)_/¯ Not bad and not too good. Normal

Developer

Thanks for the feedback! It is definitely a fairly small pack, I wanted to do a pixel art asset pack but I also was participating in a jam that ended on Friday so I had less time than I had hoped to put into the art. The .png format does work for GameBoy if you build the game in the GB Studio engine, in fact the sample image .gif I included is from an in-engine scene being emulated for GameBoy. I'm not sure what you meant about the license comment but it is CC0, I figured I didn't need to include a copy of the license in the pack but I did include a .txt mentioning what the license was. First time making a pack so definitely a bit learning as I go on that one. I've used a lot of CC0 assets for projects in the pack so I wanted to make sure my pack was available under the same terms.

HostSubmitted(+1)

About license I meant that you formatted everything in the best possible manner! I usually see something that is under free license but isn't clearly stated or when stated free licenses but at the same time it has a vibe of proprietary license. In your case everything is very clear and in the best form so it is very rare to see something like this...


I meant not png in general I meant exactly indexed mode

Developer

Thanks for clarifying! I'm glad I did it right on the licensing side then. I've never done it before so I was worried I would have something wrong on my end. 

That makes a lot of sense with the indexed mode. I'm not sure if it would work on other GameBoy engines but it does work specifically in GB Studio which can build GB-compatible ROMs. I made the sprites the same way I did for my GB game last year and I did run that game on both an original GameBoy and a GameBoy Advance. So hopefully these sprites should also work. I didn't compile the sample scene into a ROM to test it but it was working in-engine.

HostSubmitted

Ohhh... Nothing to add about license. Strange feeling...