A place to share your WIP
Easily can but two packs way seems a bit more logical method to sort it out because icons regardless of the similar style can be used separately. Having one big pack which includes everything one game can include is both a very good and very bad things at the same time. I will decide later. I will look on how many icons and tiles I will have in the end.
Maybe if the slime will be animated (with a full set: jump, hurt, death, a bunch of attacks) it deserves separate pack...
Additionally icons in 16x16 format and other things in 32x32
Hey! I totally forgot to submit to the last jam, though I wasn't very good with that theme.
This one's a little easier for me as I can make a tile-set which is something I'm alright at, and apocalypse/sci-fi is a lot more broad and the palette limitation is sweet.
So I'm going for a kind of Advance Wars style game asset; with the map tiles, units, with maybe also UI and a font. I only started today, but I'll try and post here each day til the end.
Day 4: I was a bit too busy to do much.
Day 5: I've been playing with mountains/hills. Not overly happy with them but I'm going to try some different colors and transitions into the ground. I don't want anything too complicated to tile, but also not so simplistic as a single tile for a mountain (like Advance Wars has). And ye, I changed the "water" coming out of the pipes, green with brown questionable things floating in it is a lot more fitting! Tomorrow I think I'll work on units, as I'm quite happy with the selection of terrain now.