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A jam submission

Gradien quest(game jam)View game page

Submitted by Zombiesl8yer38 — 9 days, 7 hours before the deadline
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Gradien quest(game jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Your personal opinion#512.0432.889
Aesthetics (Art or music)#532.1213.000
Innovation#551.6502.333
Overall#561.8862.667
Use of the chosen theme#611.7282.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Title its based on
2.can you eat shadows

Any pre-made / AI assets used (if applicable)
To be said on gamepage as i work, no AI will be used.

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Comments

HostSubmitted(+1)

Definitely the greenest game in the Jam! I had fun bouncing around and rolling into a sonic-style ball in this green world. So is my sword eating the shadows demons? 

Developer(+1)

yep the last part was the idea here.

Submitted(+1)

The woosh felt fun, but the double jump felt a little obtuse and difficult to understand when it would and wouldn't work, which made the last couple jumps frustrating to work out, but I love how the color palette is utilized to hide some paths and highlight others, a fun idea to explore.
Green.

Submitted (1 edit) (+1)

The art is good but it did not fit theme well. Not so good. But ok.

Developer

yea i tried to get a storu that made sense, buuut didnt had time to implement properly

Submitted

But it is still a game. Games are cool.

Submitted(+1)

I don't have the best eyes, so I had some problems with everything being green, but I found my way around and had fun swooshing around with the jetpack upgrade =D

Developer(+1)

fair, gameboy colour pallete is quite hard to do, will continue improving how to map design with it.

Submitted(+2)

Cute little, sadly it was a little broken during my playthrough. But I talked with the dev while playing and he gave some nice background infos.

Submitted(+1)

Nice game, only issue for me is the visuals of the character and enemies blend into the background too much, other than that good effort!

Developer

Thanks, getting the Gameboy pallet design was hard to do, so I have a lot to learn with it...