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Kingdom of Cats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Your personal opinion | #17 | 3.056 | 3.417 |
Aesthetics (Art or music) | #19 | 3.056 | 3.417 |
Overall | #23 | 2.944 | 3.292 |
Innovation | #28 | 2.534 | 2.833 |
Use of chosen theme | #35 | 3.130 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Kingdom of Cats
Any pre-made / AI assets used (if applicable)
https://anokolisa.itch.io/dungeon-crawler-pixel-art-asset-pack
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Comments
What an awesome entry! Lots to love about this; great tutorialising, super-satisfying parry animation, really clear UI and nice storytelling with the menu screen! Checkpoints would be helpful but only because im an old man and my reaction-times are shot ✨ Thanks for jamming
I'm not very good at this kind of game, but it was pretty and I enjoyed it!
Concept's good, the only bummer form is the pacing of the combat, too slow for my tastes. Suffers from the lack of checkpoints. Still quite nice, good job.
Too lazy to add checkpoints lol. This was our first project (my last one was flappy bird), so we're gonna try to make a 3D recreation of this
Wonderful pacing in combat, a nice ebb and flow of offense and defense!
I love this! I lost track of time and ended up playing for 45 minutes. I must admit I wasn't able to beat it, I only got to the 5th room.
The combat is really well balanced (if a bit on the hard side), and the gameplay loop is naturally fun. The tutorial is just the right length, leaving you to figure out strategies and get comfortable with the character. The difficulty scales at just about the right pace. Just when you think "man, this sucks, this is so hard", you figure out some new strategy, you understand the enemy's AI more, and then you go back to thinking "man I'm a god, this game is easy", just to get hit like a truck by the next room.
The combat itself is super fun. It feels amazing to time your block perfectly and retaliate. Usually in action games, I never end up blocking (cause its either not useful or not satisfying to use), but I was blocking a lot in this game. Later on I tried a strategy of dashing in, going for a quick hit, and then getting out before they can hit back. Your time between attacks, which seemed so slow before, isn't really a problem, and the enemies can't really hit you either cause you're too fast, too cat-like. But, the enemies like to keep just enough distance so that when you dash at them, you go just a bit too far past them to hit, so there's a lot of strategy involved in how you set yourself up for an attack. I would love to know how you did the AI especially, the way the enemies coordinate to attack at the same time is so cool!
This is my favorite game I've played in the jam so far. You should consider building this out into a full game, I would definitely play it if you did.
Thanks so much! To answer your question about the AI we found a video online implementing this paper https://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter18_Context_Steering_Behav... It took a lot of effort to implement this but I am glad it made for a good experience!