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EJ 24

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A member registered May 23, 2021 · View creator page →

Creator of

Recent community posts

Making golf interesting with orbital mechanics! loved it!

a bit glitchy but i figured it out, really interesting concept i'd be interesting in seeing what would happen if this became a full release

Hi, i would like to dismantle capitalism. where do i start

I now know how big the game is, i have a banana for scale

9:59 was my time. I like incremental games so this was enjoyable. I kindve wish the cost per ball scaled with size but im sure theres reasons its not that way

it fits the theme by using an alternative meaning to scale, being to climb something. You're climbing up buildings and structures

A silly concept but a well made game. I loved the filter and the vibe it gave

I turned Canada into Bananada as is to be expected. Amazing project

I turned Canada into Bananada as is to be expected. Amazing project

Wasn't expecting gritty alcoholic scarecrow but it wasn't unwelcome. I liked the tight level design that didn't overstay it's welcome! good game!

Chess with skill trees! I like "Chess 2: Pawn of the Dead"

Thanks for the hint! I went back and beat it. I think the reason most people didn't get it is possibly because the code for the first file isn't a normal word in English. It makes sense but it's written differently. Thank you though, I still enjoyed the game!

Can't figure out the first key but I got the other 2. I don't play many horror games because I'm not easily scared but this game was very tense and kept me on edge the whole time. Good job all of you!

It has some good game feel but I wish there was a setting to mute/turn down music. Good game!

I don't play many match 3 type games but this is a good one. I like that the whole row/column shifts instead of just swapping 2 adjacent tiles! I had a good time, great job!

Once it clicked and i figured out what kills me and what doesnt it became a really interesting and tense game. Fighting the clock was scary but not impossible and the refills were placed perfectly. I liked that the music changed when the sugar was picked up, it was a nice detail. good job!

I loved the concept but I really felt that difficulty spike

The game doesn't seem to work?

I was confused but I enjoyed my time. That's all I can ask for. Good job!

I love a good boss fight and you made 3! good job!

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I loved the atmosphere and the controls were very well done. I never felt like a death was anything other than a skill issue. Platforming was a treat, I don't play many 2D platformers but this made me want to start. The steady increase in complexity and the tight level design left me wanting more and didn't overstay it's welcome! Excellent job!
Edit: Forgot to mention, I really appreciated the controller support! Something about using a gamepad made it more enjoyable

Broke my brain, would play again

I only ever intend to play score based games for 5 minutes or so. but this one, you've added more mechanical depth to tetris. i dont know what year it is, amazing job to all of you!!

I'm a little biased because i love cars and racing games, but i had a lot of fun. I liked the resource management you managed to add in with the engine and tires. I looked behind me to see if he was catching up and i audibly laughed when i saw him cutting the entire section of track i was going around. really cool!!

I got a chuckle whenever an NPC made a reference to a theme or meme. Very cool game!

I liked the concept but the movement never felt right. Acceleration was too slow on the ground and midair control was even slower. There was also no speed cap(that I noticed). When it worked it was a nice game but the movement got me killed more than any of the enemies

Thanks! I was watching my friend on discord while he was playtesting the first few levels. Whenever he'd run into something I'd play the bonk sfx on a soundboard to mess with him. It immediately became top priority to implement!

A charming game! I do have to mention that I got stuck on flat ground several times. Also a lot of the difficulty I found came from the camera being focused too high above the player meaning I couldn't see where the next platform was

Beautifully tuned difficulty. It never felt like I was overpowered and attack openings were tight with the cooldowns. But even so, it wasn't unfair when a skeleton got in.

oh… cos i beat it. If you go diagonal for some reason it doesn’t kill you. I was able to use this to get to the cheese and restart the levels

That level with the cheese that doesn't get eaten and the floating platforms, is that supposed to be unbeatable? But other than my confusion,  cool game!

I like how it looked like strike animations played in bowling alleys. very cool

This was really fun. I actually had to consciously tear myself away to give it a rating lol. I'll be saving this game for later(and sharing it around). Very fun! good job!

Super interesting take on the theme!

OH NO!! I wish i could upload a desktop version. But thanks for the rating and review!

Intriguing and well executed concept. although i must say, great minds think alike

Fair amount of puzzle complexity.  An interesting and unique artstyle. good game :)

Game is a bit short. It's still fun though, well done!

I cant tell if youre joking or not.