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Artmos 36's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #35 | 2.630 | 3.143 |
Aesthetics | #43 | 2.630 | 3.143 |
Innovation | #44 | 2.151 | 2.571 |
Overall | #49 | 2.390 | 2.857 |
Use of Theme | #50 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That positional audio thing with the guns is interesting.
This game could use some separate volume sliders. I felt like the SFX was too loud as compared to the music. Speaking of music, that doesn't seem to loop. It just ended.
Difficulty curve is too slow.
Overall it's functional and fairly alright, which is pretty good for a gamejam game. :)
Hey thanks for the feedback. Fun fact the music was implemented 10 minutes before deadline i didn't even have time to test if it worked.
It works and it's not too shabby, but how does this work with the theme (galaxy requiem) ?
It was going to be cosmic fall but then i found out it was the sequence name not the stage name so i had to scramble to find a name at last minute
Progression feels at least x2 too slow.
yea in hindsight 5 minutes of game time was a bit too long
Theme is Galaxy Requiem ran out of time to post it