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A jam submission

Castle MMOView game page

A work in progress medieval RTS made using Planetary Processing
Submitted by rubenwardy — 8 hours, 10 minutes before the deadline
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Castle MMO's itch.io page

Results

CriteriaRankScore*Raw Score
Multiplayer#14.2864.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Really promising project and really neat result for a solo dev that started late on the jam, quite impressed!

Submitted(+2)

I think having a chat is quite crazy, still is pretty solid mechanics and grafics even if simple do the work and are clear. Game in general is clear and straight foward 

Submitted(+1)

Really cool to have a chat and login.   I have tried the game a few times sadly non worked the way it supposed to be. 
Made it unplayable,    I hope we have a trayout planned with more player via pp.    For connection with the theme i love the arrow trails.

For a game jam it might have being to big of a challance to make RTS but what cool that the concept worked. 

Developer (2 edits)

I’m sad I only had 6 days out of the 10, with a few extra days I could have gotten building placement and a full MVP set up 🥲

I wanted to make an MMORTS as it’s one of the genres that I’d want to make as an MMO. I felt like getting to a MVP would be easier and more interesting than making a life sim or rpg, both of which are content heavy

Arranged play sessions sounds like a great idea

Submitted(+1)

Very impressive and especially that you are running a node chat server to boot, it is a lot of dedication!