I played it on the simulator using the physical Playdate as a controller, made it in 253 seconds.
I liked the music (although the crank and movement sounds were a little repetitive and covered up the music) and the variety of levels (the different layouts and obstacles were reminiscent of a Metroid game).
With the physical Playdate controls, I thought the cranking was tedious and didn’t really add much to the gameplay – it felt like a barrier between me and the game. I didn’t feel like the batteries were that useful, because I still had to crank the same amount to do anything and I didn’t want to just sit there cranking and not moving while it charged. Not being able to use the a/b buttons at the same time as the crank was frustrating. One way to improve this might be to give the player an alternative way to build up charge – from defeated enemies, for example.
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