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A jam submission

Vitality Cranker (playjam 2)View game page

Jumper Cranker where you crank for getting vitality to move.
Submitted by Samplay — 7 minutes, 4 seconds before the deadline
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Vitality Cranker (playjam 2)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#182.8343.364
Fun#192.0682.455
Overall#192.3492.788
Use of console#202.1442.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I played it on the simulator using the physical Playdate as a controller, made it in 253 seconds.

I liked the music (although the crank and movement sounds were a little repetitive and covered up the music) and the variety of levels (the different layouts and obstacles were reminiscent of a Metroid game).

With the physical Playdate controls, I thought the cranking was tedious and didn’t really add much to the gameplay – it felt like a barrier between me and the game. I didn’t feel like the batteries were that useful, because I still had to crank the same amount to do anything and I didn’t want to just sit there cranking and not moving while it charged. Not being able to use the a/b buttons at the same time as the crank was frustrating. One way to improve this might be to give the player an alternative way to build up charge – from defeated enemies, for example.

Developer (1 edit)

Didn't know the simulator allow you to call externe controller like playdate.
Yes i think there is many way to have a real playdate experience by making it controllable for the playdate and with the fps going good.
I would work on that ASAP :)

Thank for the feedback !

Nice time thought !

(+1)

Very happy there is a gif, because I am playing on console.  Saw the comments and it is indeed unplayable unfortunately, but I like the sounds and look forward to playing a console-friendly version someday if possible!

Submitted(+1)

Enjoyed it! Got to home in 271 secs!

Submitted(+1)

Just FYI. The game runs at 5 fps on the playdate and is pretty much unplayable. 

Let's play this on the Simulator :)

Like the concept from what I've seen so far!

Developer

Thanks to notify that !
I'll get mine in early 2023.

mp3 might be the cause from what i know , i'll try to patch before the end of the vote AND SURELY when i'll have my playdate

Submitted(+1)

I now was able to play it on the simulator. Great work. I saw the strugles you've had with this on discord, so I'm glad that you still managed to create a complete experience :D

Had fun with this and got to the end / home!


Here's some feedback for the gameplay in case you wanna keep working on this:

- The scrolling time on top is pretty disorientating. A fixed position would be better.

- Please increase the max capacity of the battery and the amount it gets charged per crank (my hand started to hurt after a while). You definitely nailed the theme with this tho!

- A smoother jump would be appreciated

(Also there's a bug where you can jump through ceilings if your jump is charged enough)


Hope that feedback helps! 

Developer (2 edits) (+1)

good feedback thank you very much !

I m sure I ll make patch sometime ! And/or use that as a base for making a longer game?

Congrat for getting Home !

You increase your energize when you get battery on the way.But the amount by cranking can be a good feature for a longer game with a move ample move set or as you say don't hurt by cranking too much, the idea was more cranking for the jam theme "crank it until you make it" :)


Cranking with computer is pretty tiring I understood you could make it automatical in the simulator :p


The timer was static at beginning but was hiding stuff so I make it move left to right to be able to see but maybe it move to much or fast…

Maybe It would be better to teleport it time to time left two right instead of moving it from to :)


i ll be glad to rework it soon ;)