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(+1)

Just FYI. The game runs at 5 fps on the playdate and is pretty much unplayable. 

Let's play this on the Simulator :)

Like the concept from what I've seen so far!

Thanks to notify that !
I'll get mine in early 2023.

mp3 might be the cause from what i know , i'll try to patch before the end of the vote AND SURELY when i'll have my playdate

(+1)

I now was able to play it on the simulator. Great work. I saw the strugles you've had with this on discord, so I'm glad that you still managed to create a complete experience :D

Had fun with this and got to the end / home!


Here's some feedback for the gameplay in case you wanna keep working on this:

- The scrolling time on top is pretty disorientating. A fixed position would be better.

- Please increase the max capacity of the battery and the amount it gets charged per crank (my hand started to hurt after a while). You definitely nailed the theme with this tho!

- A smoother jump would be appreciated

(Also there's a bug where you can jump through ceilings if your jump is charged enough)


Hope that feedback helps! 

(2 edits) (+1)

good feedback thank you very much !

I m sure I ll make patch sometime ! And/or use that as a base for making a longer game?

Congrat for getting Home !

You increase your energize when you get battery on the way.But the amount by cranking can be a good feature for a longer game with a move ample move set or as you say don't hurt by cranking too much, the idea was more cranking for the jam theme "crank it until you make it" :)


Cranking with computer is pretty tiring I understood you could make it automatical in the simulator :p


The timer was static at beginning but was hiding stuff so I make it move left to right to be able to see but maybe it move to much or fast…

Maybe It would be better to teleport it time to time left two right instead of moving it from to :)


i ll be glad to rework it soon ;)