At first see I was like , ok Mario bros with a reskin for halloween. I jump on the koopa-seemlike and surprise I lost one life ! It's not a copy it's reinterpretation of the classic arcade game. Game feel and ambiant is nice and the game feel polish for this short time in jam !
Samplay
Creator of
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Thx for the appreciation of this work !
I have a lot of fun with pulpscript and i love to get further with it then pulp rpg default proposition.
If you like that my itch catalogue is some game proposition that use pulp for making other type of game and i started a game devlog on the play.date pulp forum :
https://devforum.play.date/t/samplay-pulp-game-devlog-journey/16865/9
Great you love this one as a picross adopter :)
I choose early my scope and find the idea really soon was quite and the first day of proto like for the first image as did'nt got to much implementing problem, thought i had to rework the system as i had different size of drawing the second day^^
I always learn a lot in those playjam !
A classic matching 2 images game. Nice for this Theme !
Great art ! Sad there is no chill music or fx sound for match or "good"/"bad" selection.
Two remark : in the console debug i can see a lot of logging at each frame "checking for win" i guess you check at all moment if the screen is empty.. for less checking you could try other way to check this win.
I can see potential in a more advance version as a good chill playdate game
Love this principle but quite hard to get it. the look of this puzzle game feel puzzly :D
Love the wheel when you crank that are nicely turning one after another. the sounding overall sound feel great. The took on the theme is well inspirated. It too hard... for me? Tutorial or really simple first little would have been a plus :)
Thanks for this great feedback ! I try to fit the theme with a really simple gameplay principle but surely if we had more time i guess the game could got much father. I focuses much or less on game feel and game play.
The only balanced i done was have two +1sec instead of one and it feel challenging but not impossible but surely there is work to do to balance.
Losing not resetting was a choice : i wanted people to play but with no stress even if the losing music is kind of stressing out :)
I didn't want people to stop control the (bubble,circle,ball)
The question is around how much second the average people record is to get more info to how balance this game :)
I was not so inspired for creating a dedicated world so i kept it simple (some very simple game with only form can work well) had some inspiration of agar.io online game where the circle rule a battle-royal battlefield.
Here my idea was more of a time up stress but stress less arcade game. I had good fun to dev it !
Thanks for this nice comment. Time shared name is inspired of the processor strategy name time-shared operating system.
I think you could subread the idea of dedicate time to a thing (as creator, i see that as time goes by to jam, time i have for this game =) )
Happy you have a good xp with the soundtrack and the overall !
1.3.0 Release 10/23/2023
- Added multisytem for show more than 2 graph
1.2.1 Release 8/10/2023
- Level 20 and 21 were update some variable was on and made those level laggish
1.2 Release 8/2/2023
as a new PlayDate Owner update : debugging major lagging level
- level 23 (?)Change gravity of sword block to just active when attacked by the sword 3fps to 20fps
- level 6 : largish because of an old variable and old script 3 to 20fps
- level 31 : Hero of dream : many fire so diminish the rate of the canon shoot it this level …7 to 10fps at start
1.1 Release 7/6/2023
- Added launch animation from pd menu
- Added icon fo launch as list (sdk 2.0)
-Lvl 29 remove deseapearing background
-Lvl30 add enought slime to pass the way
- Level maker editor update shift level created removed => now your created level look the same as in the editor looking
- level maker updated for more coercitif level editing.
- Save after beaten boss zone aded
-bug where Object and enemy moving throw levels are mostly removed
- Dream central station dialog + sound added for more player directionning (forcing tutorial to be done for example)
- update into some level like more life
- 3 new dev interview to unlock (11 dev interview to unlock in total)
- Some text correction
1.0 Release 10/4/2023
First build
good feedback thank you very much !
I m sure I ll make patch sometime ! And/or use that as a base for making a longer game?
Congrat for getting Home !
You increase your energize when you get battery on the way.But the amount by cranking can be a good feature for a longer game with a move ample move set or as you say don't hurt by cranking too much, the idea was more cranking for the jam theme "crank it until you make it" :)
Cranking with computer is pretty tiring I understood you could make it automatical in the simulator :p
The timer was static at beginning but was hiding stuff so I make it move left to right to be able to see but maybe it move to much or fast…
Maybe It would be better to teleport it time to time left two right instead of moving it from to :)
i ll be glad to rework it soon ;)