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PizzaFuel

118
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A member registered Oct 25, 2022 · View creator page →

Creator of

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Sadly not. There were experiments, however nothing ever felt quite right.

You're the GOAT! Gotta love that game title xD
Great job with this!

Highly appreciate it! We're actually working on a full release, so stay tuned!

Hello everyone.

I've been wondering if it is possible to create a sale for a game on itch, which goes live at different times depending on the time zones.
Specifically a sale which goes live on 12:00 on christmas eve no matter which time zone / country you're in.
As far as my understanding goes it's only possible to create a sale with a specified time. This time is in your local time and will be translated into other time zones.
So if I live at GMT+0, and start  a sale at 12:00, then it'll go live at 13:00 in the GMT+1 region, etc.
But what if I want it to go live at 12:00 local time everywhere on the world? Is this something itch supports (delaying sales releases per time zone)?

Thanks for the help in advance!

Ah. Yes! It's the same asset pack and the movement felt similar. Makes sense!

Always love seing Rust getting used👍

Really well done! Excelent work!

Very relatable

Another top tier osuika experience. Well done!
Might need to do a bit of self reflection about the fact that I just thoroughly enjoyed standing in a virtual queue but hat standing in them IRL.

Great usage of Squids template :D
Would love to see more levels!

Great game Gamma! Had a ton of fun with it.
Loved the usage of pdDialogue to give the briefings before every level and add a bit of character!

Loved the narrative! Well done!

Chill vibes to cut sushi to. Love it!

A new playdate god has arrived!
This is some great stealth mayhem!
Really love the usage of Panels to it's fullest extent here!
Really cool :D
Also loved the voice acting!

As a lover of bullet hell and anything surreal, I have to give you the highest of praises nnnn!
This might be one of the best experiences I've ever had on the playdate.
I really felt as though at any moment I'd glitch out of reality and land into some kind of Soda Drinker Pro meta game. Well done!
This is just amazing!

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Always love seeing art projects!
The comic looked very crisp and nice on the playdate's screen :D
Reminded me a bit of the good ol' Flipnot Studio days.

Fun idea!
I'd love to see a mode with bigger pieces for accessibility!
It was very hard for me to tell what was on those small pieces (might be an eye-sight thing).

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As gingerbeardman-y as a gingerbeardman game can get.
Very challenging to master, but also very fun :D

Same here. This game really gave me that good ol' Pixel Ghost Pulp Game-Feel (TM) which is even more impressive as someones first Playdate game!
Great job!

This is why I always come back to mikesuzek games!
Exploring a concept I haven't thought about, with some sprinkled in darkness.
Great job!

The one thing I was really missing with this game was sound. Would have loved to have any sound in here, even if it would've just been white noise.

I love everything behind this game!
So creative and fun! This is what the playdate was made for!
Also thanks for using pdDialogue :D

Worms for the playdate? Heck yeah!
I would absolutely love to see a full version of this game some day!
Great job!

Agreed. Pseudo 3D always looks impressive. Such a nice way to share the memory of Kebab!
Great job on this game! Especially as your first playdate game!

Really appreciate it! Very glad to hear you had fun!
Thanks for playing!

Love seeing that you're still working on this!
Can't wait to play the new challenges :D

Best thing since sliced bread!

Same <3

Great lil devlog!
Out of curiosity: Did you use ldtk to create the levels, or did you actually create those level layout grids by hand?

You're absolutely on fire hteumeuleu!

This looks absolutely amazing! Instant sideload!

I really liked this! The art is beautiful and the rhythm concept is very nice <3
There were some massive frame drops on device in the scene where there was the big zoom out and in the cat room whenever you walk.
Sadly couldn't get past the cat puzzle, but loved everything I saw! Great work y'all!

I love it <3

The most important question: Can we fish those birds flying by?

Cool tech demo :D

Thanks so much! Looking forward to it!

New devlog. Love it! Keep em coming :D

Just wanted to quickly drop by and tell you how much I appreciate your continuous updates on this! 
This has really developed a lot since the original release. Great job!
Keep it going and stay awesome ;)

This was really fun to play! Love the amount of content in here!

There are 2 things I'd love to see added if you continue with this idea:
1. A bigger splash radius for the water. The current one feels a bit too small for me :(
2. A chill out mode. This game is really Zen and I feel like the timer takes a bit of that away ;)

Great game! Definitely one of my personal favorites from this jam!

Agreed

Love that this is open source and in general the concept of the game! <3
This reminded me of some childhood trauma.
Has anyone else seen that one creepy Pingu episode with the seal and the horse bed?
This game gave me flashbacks to that.

You try to get a good ending. But it's impossible. Nicely done!