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MELTING POINT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #134 | 2.556 | 2.800 |
Gameplay | #190 | 2.100 | 2.300 |
Overall | #253 | 1.712 | 1.875 |
Theme | #296 | 1.278 | 1.400 |
Sound | #335 | 0.913 | 1.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
good Game. plz can you rarte mine too Rate PRo_SpeedRunneR inWork by Keshuspr for PolyMars x ScoreSpace - itch.io
made it past the run killer
obviously you didn’t finish, but let’s talk about what’s here:
the theme is pretty much missing, firesale, campfire, kind of out of context is quiiiiite the stretch
the vvvvv stuff is pretty solid and well done… gravity feels fast but not unfairly so.
the sprites are AWESOME - seriously just look at them, the tileset matches it well. the color palette is excellent
some hitboxes (specially spikes on the side) seem unfair, I’d suggest making hitboxes slightly SMALLER than the visuals when that would favor the player
overall you have a pretty solid foundation of a game here, don’t be discouraged for not figuring out that trigger, I’m sure you learned a lot and hope you are not too hard on yourself : ).
Yeah I dropped the ball on the theming. I tunnelvisioned on the blanket idea of the enemies being fire themed and unused mechanics based around heating that I forgot to actually make the world feel like its warm. Idk why I thought to give the tiles a cool blue color and not like a rusted warmer color.
But thank you so much for playing my game! I learned a lot making this project since this was my first godot project!
Short fun game! Loved that the first enemy is a discount tag(firesale i guess?)
The mechanics work great
Yep it's a firesale! Glad you enjoyed what's there.
Nice concept for a game, I enjoyed playing the few levels, I wish the game was finished, but I get you probably ran out of time. Either way, pretty good game.
That and this is my first time working in Godot. A lot of this was tutorials and I got held up towards the end because I didn't know how to make the scripts talk to each other. (Example: making the timer stop)
I'm glad you enjoyed what was there!