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A jam submission

OverBoostView game page

Made for the PolyMars x ScoreSpace jam. A 2D platformer in which you use your coins to give yourself a boost.
Submitted by Rcjee — 2 hours, 16 minutes before the deadline
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OverBoost's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1662.2822.500
Sound#1852.0082.200
Aesthetics#1932.1912.400
Overall#2081.9852.175
Theme#2681.4611.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Cool game! I lovd the responsive controls. I was a little confused why I was not allowed to use the boost sometimes but I saw that it has to do with the number of coins. I was not able to beat the level as no matter if I had the boost or not my character couldn't reach the other side horizontally nor vertically from the lower platform

Developer

Thanks for the feedback! I do see what you mean. Some parts of the level are a bit too far. Even the camera is not able to show where the next platform is. I will definitely try to make it better next time.

Submitted(+1)

good game i am also a new developer check my game too  

Submitted(+1)

I'm guessing this is one of your first games in godot, or first time of engaging game dev, so I won't be so picky. I think this is a great start, and the game mechanics are totally fine, but the camera is a little bit too zoomed in for my liking, and it's difficult to see where I'm supposed to go. I couldn't find the theme usage in this game though? The main menu could also use some more love, but other than that I really don't have any complaints. 

GG

Developer(+1)

Thanks for commenting! You're right that this is my first time engaging in game development. I understand the problem with the camera and will fix it in a later update. As for the theme, I should have made it a bit more clearer what I was going for so everyone would understand, but, it revolves around the mechanics of using your boost to complete the level quicker, but it decreases your coins by 1, the total score is calculated using both the amount of coins you have and the time it takes to complete the level, so there is a min-max element to the game. Basically, my idea was that when a machine (player) "overheats" (boosts), the parts of it starts degrading (coins), even though the work done by it may be 2x normal amount of work (speed boost). But, again, I should have made it a  little bit more clearer. I also understand what you meant by the main menu needing a bit more love, truthfully, I would like to make a complete overhaul for the whole UI aspect, but I didn't know how to do it, so, again, it will be done in a future update. Thanks for playing!

Submitted(+2)

I think you have a really creative mind, and should definetly continue doing this.

Submitted(+1)

Doesn't have anything to do with the theme, really.