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A jam submission

Sassy SpiritView game page

Help the Sapphire Fire go home.
Submitted by DevDak โ€” 3 hours, 15 minutes before the deadline
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Sassy Spirit's itch.io page

Results

CriteriaRankScore*Raw Score
???#133.9383.938
Overall#243.3753.375
Theme Use#273.0003.000
Objet d'art#283.3753.375
Stink#293.1253.125
Stank#303.0003.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What modifiers did you use?
Perform a Blood Sacrifice (Oh gods... so much blood. Fear the old blood.)

Early to bed, late to rise
(Only 10 days?! HahahahahaHAHAHHAHA)

How would you consider this game to be Pompous Trash?
It has the best guitar playing ever in it, aaaaand the most convoluted platforming level ever.

Did you accomplish your goal?
No.

What was your goal for creating this game?
To create a platformer game with a more complicated yet somewhat easy puzzle to pick up. The character was supposed to be a trash can and ended up being literally white-hot(garbage.)

The good news is the berserk reference made it in.

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Comments

Submitted

Probuilder textures earn 5/5 FLUXUS score! Really liked the particle effect on the roller, a touch i haven't seen in any roller platformers. Really well done; like the visual. Pompous also 5/5 with the minstrel; also NEWNEW.zip lol

The gravity flip is pretty sick, something I might want to actually see in a game at some point. It rips you out of the perspective in a pretty fun way. The guitar is really chill too!

Submitted

The blue flame effect and gravity flip mechanic are so cool, banger music

Submitted(+1)

The judicious maneuver towards a manifestation of ethereal fumes transmogrifying into a particulate tapestry, assuming the mantle of the principal protagonist in lieu of a trifling avatar, betokened a sagacious stratagem on your part. The infusion of articulate discourse and the orchestration of particulate phenomena within the ambient milieu both conduce to an amplification of aesthetic magnetism.

Yet, the apogee of your creative virtuosity finds its apotheosis in the audacious innovation of inverting gravity along vertical planes—an unequivocal tour de force for which felicitations are in order. Permit me to indulge in a singular supplication: bestow upon this opus the gift of waystations, that the odyssey might be punctuated by respites of progress.

In a delightful confluence of information, I find myself compelled to apprise you that this opus harmoniously complements the thematic tapestry woven in the "Work For Me" segment—a symbiotic confluence worthy of acknowledgment.

Submitted

The platforming is tight and the game runs beautifully - really love the gravity shift mechanic! That little flashing ball is also surprisingly fun to look at. And great guitar work - I could listen to a whole soundtrack of chill music like this while platforming.

Submitted

Very good design and cool visual style. Seems I am a pit-magnet though.

Submitted

An exquisite object de trash on display ๐Ÿ‘Œ๐Ÿคต

The platforming/controls were designed quite well ๐Ÿ‘Œ

Oh, and the guitar playing, ๐Ÿ‘Œ๐Ÿ˜‹, divine