A place to post your goals for the week! (optional)
hello yes i found in godot DOC page math topic and there some game math
https://docs.godotengine.org/en/stable/tutorials/math/index.html
it did help but i really want to learn how to find way to make homig missiles that find target and to find the rotation and location of target
i can find target position and move missiles to it but can't find the rotation for it in 3D space like trasforme and loction
i found that atan2() is to get point rotation from another point like target and and player so when used it show you where in 3D space
point to rotation is and it have these values 0-90 90-180 180-270 270-360(or 0) and help you get the angle θ
(theta) and a length (or magnitude) m
also godot point to web page that say it will help learn linear algebra
This tutorial is not a formal textbook on linear algebra. We will only be looking at how it is applied to game development. For a broader look at the mathematics, see https://www.khanacademy.org/math/linear-algebra
hope it help and hope for you to make great game
don't give up
Still working on my 2D platformer prototype. This week I'll debug and refine movement/gravity/collisions, and if I get to it, start using BoxCast to detect collisions (currently I move the player then move them back if there are collisions). Possibly adding acceleration/deceleration to player movement but that will likely be another week.
Hey All, This is my first time joining. I'm working on building a basic AI System (using a YoutubeTutorial as the base) and then expanding upon it. For this Game Jam, I will be making a very simple stealth game, where the user will try to complete goals without being detected. Looking forward to more jams to come.