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hello yes i found in godot DOC page math topic and there some game math 

https://docs.godotengine.org/en/stable/tutorials/math/index.html

it did help but i really want to learn how to find way to make homig missiles that find target  and to find the rotation and location of target

i can find target position and move missiles to it but can't find the rotation for it in 3D space like trasforme and loction 

i found that atan2() is to get point rotation from another point like target and and player  so when used it show you where in 3D space 

point to rotation is and it have these values 0-90 90-180  180-270  270-360(or 0) and help you get the angle θ (theta) and a length (or magnitude) m

also godot point to web page that say it will help learn linear algebra

This tutorial is not a formal textbook on linear algebra. We will only be looking at how it is applied to game development. For a broader look at the mathematics, see https://www.khanacademy.org/math/linear-algebra

hope it help and hope for you to make great game 

don't give up

Thank you! This youtube playlist might interest you.

thanks