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Who Are You!?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 4.250 | 4.250 |
Graphics | #6 | 4.250 | 4.250 |
Overall | #7 | 4.031 | 4.031 |
Gameplay/Design | #12 | 4.125 | 4.125 |
Fun | #27 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Sound/FX - Scary feeling - Story - Visuals
What did you update?
Spanish Localization - New Ending - New BGM and SFX - updated UI - New Assets - Better Textures - Animated Textures
Name of updated upload (if downloadable)
Who Are You.zip August 1st Update
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Comments
Se ve genial! Estéticamente se siente muy bien logrado, sobre todo lo relacionado a las grabaciones, cassettes y VHS. Los efectos de sonido logran generar una sensación de inquietud constante, aunque hay algunos efectos que se sienten desproporcionados (ej: los pasos dentro de la cabaña). En cuanto a la historia, la introducción y la narrativa ambiental de los items que encuentras dentro de la casa ayudan un poco para caracterizar a los personajes pero aún así siento que queda un poco corto, sobre todo cuando la motivación para descubrir la verdad está ligada a los propios personajes y su relación.
De todas maneras imagino que hay varias de estas cosas que ya están trabajando (o tienen planeado hacerlo), asi que estaré atento al avance del proyecto. Buen trabajo, sigan así!
Muchas gracias por jugar! Y así es, justamente estamos trabajando fuertemente en todo el apartado de sonido y en agregar todos los elementos que hacen a la historia, así que en los proximos updates se va a estar profundizando mucho más en todo esto para poder dar mucho más sentido a las situaciones ya desde la demo. Así que habrá varias sorpresas en los proximos updates, así como mejoras en los model de los personajes para dar un poco más de realismo.
Gracias por las buenas vibras y tomarte el tiempo!!
The sound and scary feeling you totally nailed it! I was spooked the whole time I was playing.
Few things to note:
When examining the items in Mattie's room, the item is too dark and can barely be seen.
I put the VHS tape in the VCR and it started playing even when the TV is off (I know it would work like that in real life too but I missed half of the video)
Maybe a countdown timer for the 3 minutes would be helpful unless it's a design choice to make it scarier.
I love the use of videos! I haven't seen too many cinematic experiences in a game jam before so it was quite a scary experience for me!
First of all, thanks for playing and your time!
Indeed regarding the timer, it's a design choice to add to the feeling of desperation, not being able to realize if you are ok with time or not, it's also part of how the story goes, which we are going to be showing more in the next updates!
We'll consider the TV situation, totally something we'll be checking on!
We are working on the lighting for that part so it can be seen better, there's lot of fun work to do!
Thanks again for taking the time!
Hi!
I’m just streaming this game (https://www.twitch.tv/videos/1889937622 )
I think it’s a good game, just it miss a couple updates to be perfect.
I can confirm that Spanish localization works, ant it’s nice but it miss the localization of the “in game world”.
Maybe because I was streaming I couldn’t immerse myself in the game until the point of fear. (I had to split attention between chat and the game)
The items are shadowed when you take them, so you cannot see them properly. The light reflection doesn’t convince me (with the windows and the TV).
It’s a pretty good game. Congratulations! Keep working!
Thanks for playing!
All noted, we are still working on the materials and such, and the window is a thing that's on the backlog to work on. I watched the stream and we noted the things you mentioned. So we'll keep working hard on enhancing the whole experience!
Good luck!💪
Horror games are definitely not my favorite genre, but I can appreciate when they are well done, and I definitely think this has potential! In my opinion, there is a lot that should be updated still; because this is a horror game, getting the immersiveness just right is critical if you want people to really enjoy it when it's released.
This is going to be a longer post, because I've got a lot of nitpicks about the experience that I had, so bear with me! Here is all of my feedback under the categories you asked for, focusing on immersiveness over all else:
Sound/FX
Story
As mentioned earlier, I think having some gameplay in the introduction could help a lot, but I also think you may want to consider doing more worldbuilding before the main threat of the game is made clear. I know that this is an unfair comparison, but just for reference, games like The Last of Us and The Walking Dead do a great job of building up the characters' backstories both early on and throughout the entire story so the players can get to really care about them. In your game, I want to care more about the main character, his daughter, the woman who communicates to you, and the antagonist. But with the way it's currently structured, I have to do some crazy unexplained scavenger hunt to apparently save some people that it feels like I don't even know, from a guy in an alien mask who, to me, just seems like an angsty teen wearing a party store halloween costume (again, voice acting can help here tremendously).
To summarize, I might suggest clearing up some of the mystery surrounding the story earlier on, leaving only one or two big ones to direct the main plot point of the game, and doing more worldbuilding to flesh out the characters a bit more.
Visuals
In a similar vein, some objects felt too large or too small, though maybe this was intentional? Idk, but certain details did feel out of place, like the large doll toy compared to the tiny keychain.
Even though you didn't ask for feedback on the gameplay, I feel like I need to mention a few things:
Even though I was very critical in this review, I still did have a good time while playing your game! I just want to see it be the best it can be, and live up to the full potential. I wish you the best with your future development efforts!
First of all, Thanks for playing and taking the time! indeed this is just the Demo and it's on it's early stages of development so every comment helps a lot and you made your points very clear. Which is fantastic, so thanks a lot for your time.
Regarding what you mentioned we are working towards fixing and balancing the cornfield, it's the first task that's why we only made 1 toy difficult to find, but we are working on adding more time to it and stuff like that. So bear with us, we are going to make it work haha.
Regarding the story, first of all we are all learning on how to do stuff, so we are working on the cinematics and flashbacks, eventually everything will be well explained so you can get emotionally attached to this family and understan better what's the situation, the demo will be fully updated and we have big news regarding voice acting, that we'll be sharing soon in our socials. But i can promise we are going to reach de deepness that we want to provide. Also a psychologist advisor just joined the team to add more to the psychological depth of horror, the idea is to bring this story alive. Also the whole dialogues and such are being reviewed now, english is not our first language so yeah, we saw how certain grammar mistakes break the immersion as well, so thanks for pointing that out!
There's a couple of things you mentioned that will help us a lot to make things better for everyone, we want people to get really into the story and feel this is a game to come to. There's 3 levels more that will be developed for the full release, so there's a lot to do but we'll continue improving!
I don't usually write this longer replies either, but i wanted to thank you and let you know we are doing this for the love of gaming and story-telling. So having opinions like this, make us work harder! Thanks one more time for your time and comment!
OMG! I got so scared! I don't like horror games. But for someone that does, I could definietly say that they would enjoy it.
The cvs tape bugged out for me, no audio and static on the screen, but the subtitles showed the monolog. I did not know what to do after. Also I suggest that you do not take control of the player's camera (when you show the flashlight). I is annoying and in my opinion not necesary. On other note, update the name of downloadable, because only after playing I found out that there is a newer version
From what I've played you should publish it on steam. Well, maybe a longer version of it. Everything feels polished, exept of course that one bug.
Thanks for your feedback, yeah if the TV is on the tape should play and after that finishes there's a cassette that appears next to the TV that leads you to the next map. On the newer version we optimized the game and added the posibility to watch the VHS in fullscreen too.
Funny thing is that for the flashlight, we added that part since in the first version of the game people was complaining that they couldn't see it. So we added that like in a funny way. But we are always trying to improve this things so we'll check again on best ways to implement that part.
But again, thanks a lot for playing and your inputs, helps a lot to make things better!
Rather good game! Well Done!
thanks for playing!
Sound effects and visuals are very good, although the voice acting is delayed, but that might just be my computer not being very good.
Thanks for playing, and yeah, we didn't have issues before on that matter but still we'll check it out in case we need to optimize the game more. Thanks for your inputs!