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Pellet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #1 | 4.667 | 4.667 |
Fun | #1 | 4.500 | 4.500 |
Overall | #3 | 4.292 | 4.292 |
Audio | #7 | 4.000 | 4.000 |
Graphics | #20 | 4.000 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Difficulty curve. Does the snake behave as you would expect? Are there places for visual polish? Any lag on higher levels? Bugs?
What did you update?
Added a level-select. Added animations. Improved snake AI.
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Comments
Fun game! Difficulty curve is good, although it does get pretty difficult at level 15. The snakes behave as I would expect and I didn't notice any lag.
This was really fun! I especially appreciated that you can quickly start again when you lose instead of working all the way up. Great option for a jam entry.
There were instances when there were multiple snakes that it seemed they got “stuck” on each other and ended up moving away from me. Besides that the moved how I expected them to.
I will say the game is not even a secret bullet hell, it just is 🤪. I could see this game getting more features in each level, or even a versus mode with more than one “pellet” and the last player to survive wins.
1268 score Nice game I like it.
Really enjoyed this game and great idea! I love the fact that you can get the snake to eat the bugs. The increase in difficulty is well designed and keeps the game fun well done :)
A pure fun to play! Reversed Ideology of a Snake. I haven't EX-peckted that!
This game is amazing!
Let's get rid of obvious — the polish is excellent. SFX and Music balanced pretty good, graphics look appropriate, you have good feedback on changing a level, on eating bugs, on death and it looks very pleasing to the eye. Nothing looks out of place. Good job! Nothing comes to mind trying to pin-point a place or sprite that needs visual polish.
About bugs — I found a lot of bugs, but snakes chased them (actually they chased me, but I'm sneaky) and ate them. Non actual game bugs were found.
Talking about game design — the difficulty curve is very good to my taste. Big variety of different bugs with distinct looks and behavior. All of their actions were obvious and coherent. It feels like I'm playing a well developed game fighting the actual game mechanics and not their implementation. The feature for starting from the higher difficulty is an amazing touch to overall experience.
Great game, great job!
Oh, I forgot about the controls ><
They feel a bit strange on the start cause all other entities follow the grid. But it adds a new layer of difficulty to the whole game and without it the experience would 100% be less fun. Manipulating the snake and trying to escape the missiles is very comfortable, lack of inertia and "full control" makes you feel in control (sorry for the pun) and also feeling that player and their in-game decisions are the ones responsible for total score and deaths. Very good work on controls there!