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A jam submission

Twisty RoutesView game page

A simple Maze Game
Submitted by zatomeisis (@zatomeisis) — 10 days, 36 minutes before the deadline
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Twisty Routes's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Design#53.7503.750
Fun#73.7503.750
Audio#83.5003.500
Overall#113.3133.313
Graphics#222.2502.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
Mainly, I need feedback on whether the game is fun.

What did you update?
I switched the game engine from Unity to Godot, so I completely remade it while learning to use the new engine.

Name of updated upload (if downloadable)
The game is playable on the web.

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Comments

Submitted(+1)

Seemed like a fun little idea but I couldn't get to the end because I always messed up at some point in level 8. Since the yellow dots don't respawn, your future attempts are sabotaged after you collect them because you have no way to slow down. This could be fixed either with better checkpointing or by making the yellow dots respawn after you die if you didn't collect them before reaching the checkpoint.

Submitted(+1)

I think the core concept is pretty solid. I think for a full game, it would make more sense to break it off into levels than one continuous level. I think the speed and movement could be a bit tighter, with how fast you move there is little room for error and it felt like the game was asking you to make tighter turns than was possible at times. That said, those are all polish things so I think the main idea/gameplay could go pretty far.

Submitted(+1)

This is a simple but fun concept. I enjoyed playing this and the reset/check points felt fair. (Though I'm sure there are those die-hard masochists that would enjoy a mode requiring zero deaths or something, lol). What I'd still like to see would be a short death sequence. Something with an animation or explosion and/or a sound of some sort, not long but just enough to create a little pause before resetting the game. As it is now, it jumps so fast from dying to replaying it can cause a quick successive death.

Submitted (1 edit) (+1)

Actually I quite enjoyed this game. It is simple, but requires reflexes. As I was playing, it occurred to me that it would be nice to have a "turn" counter and level design in such a way that you need to complete the game with the least number of direction changes. This can be very simple in corridors, but in complex rooms there can be many solutions. If you add different doors to different rooms instead of one door, then there can be a lot of variants to complete the level level, which will increase interest in search optimal solutions. In this case it will be mix of puzzle and reflexes game.