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PyKart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #33 | 3.333 | 3.333 |
Gameplay/Design | #34 | 3.167 | 3.167 |
Overall | #37 | 3.125 | 3.125 |
Graphics | #39 | 3.167 | 3.167 |
Audio | #41 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Issues, Performance, Gameplay
What did you update?
Updated many UI textures, fixed some bugs, added a new part (linker), updated some parts and added new assets to the game.
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Comments
UI needs some work, and keyboard shortcuts sometimes seem not to work. For example, I press m to move, and the item is removed from the UI. Perhaps consider adding a check list for players as well to let them know the minimum expected part list.
The UI needs some work, button placement is a bit weird, the drive/start buttons should be positioned at center or bottom instead of the top, same for the next page buttons of the help pages. Controlling the car via keyboard would be a good addition too. Other than that, the gameplay feels a bit too hard, with cars breaking apart too easily.
I really like the idea - like Hill Climb Racing meets Death Stranding.
I couldn't really figure out how to play. My car wouldn't drive in certain environments, and I couldn't understand what the objectives were with different items. The controls also didn't feel intuitive; clicking to go or stop felt weird, and I didn't understand where the engine comes into play.
I like the idea a lot and I see the potential here, I would just need the game to be a little clearer.
Cool concept. Looks good, and it's easy to understand how to play. I liked the variety of levels and parts. I just think it's a bit too hardcore from the very beginnig - I've built three cars but none of them was able to move :) Probably some interactive (step by step) tutorial would be nice.
Overall it's interesting and really promising.