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A jam submission

José García Saves the AlhambraView project page

How far can you push your luck to disarm all the bombs and save the Alhambra?
Submitted by By Matt Kelly (@bymattkelly) — 13 days, 17 hours before the deadline
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José García Saves the Alhambra's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#15.0005.000
Playability - Mechanics#333.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice little game. Not sure how Jose ever gets killed as he automatically disarms bombs on arrival. Also what happens if a Jack is in the initial deal? Can only see a couple of strategies to improve performance obeying just heading for the closest bomb, but good fun racing around the Alhambra and not a bit of history I knew about (despite being a keen Napoleonic wargamer!). Not scored a 6 or 7 (or 1 or 2) yet, so probably reasonably well balanced. And lovely work on the graphics.

Developer(+1)

Hey David! Sorry for the delayed reply. I've been looking at the "José gets killed" rule and, yes, I may end up dropping it. I'm also thinking through what to do if the Jack as the initial deal. Thanks for this feedback! And yes, there's not a lot of deep strategy to the game. My real goal was to get this bit of history in front of more people who would be interested – and that seems to be working out pretty well!

Submitted(+1)

Just one question: You separate the cards into 7 face up piles correct?

Thank you!

Developer(+1)

Good question. Ultimately you will have seven piles of cards – one for each of the bombs. But you build the piles throughout the game by drawing one card from the main deck for each unexploded bomb each turn and place the card in its respective pile. Maybe it's better to say you deal out one card from the main deck to each bomb each turn? ("Turn" = the sequence of play: first draw/deal the bomb cards then move José.) By the end of the game, the seven piles will each have a different quantity of cards, depending on when each bomb was disarmed or exploded.

Submitted

Maybe it's better to say you deal out one card from the main deck to each bomb each turn? ("Turn" = the sequence of play: first draw/deal the bomb cards then move José.) 

Makes sense to me ; ) 

I enjoyed playing your game quite a bit. Really felt like I was rushing to get to some specific spots faster than others. Great work with the graphic design 👏

Developer

Thanks! Always nice when the feedback you get matches your intentions for the game. :) Really appreciate your question -- I may need to revise the text for better clarity. How's the feedback been on your Invisible games?

Submitted(+1)

Anytime Matt : ) 

Feedback has been good. These two games are my  first out there to the public, always played games but never tried my hand at designing them before. This jam gave me a great opportunity. 

Been a very good experience being a little bit more involved with the wargame community. 

It's also cool cause there are published designers and artists here. I feel a little out of place 😆 

ps: if you have time I'd love to hear feedback from you on one of my games ( or both if you can!)

HostSubmitted(+1)

You are awesome. =)

Developer(+1)

Thanks! You're awesome for starting this jam.