Play game
Le Bouc Emissaire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #54 | 3.571 | 3.571 |
Graphics | #65 | 3.571 | 3.571 |
Audio | #116 | 2.810 | 2.810 |
Overall | #133 | 2.810 | 2.810 |
Game Design | #147 | 2.381 | 2.381 |
Theme | #193 | 2.095 | 2.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice to see so many godot games! You did a very good job overall, I like the graphic style (plague doctor specially). And the quotes add a lot to the mood. Also, found if pretty funny that the doctors fall REALLY fast.
Thank you for your kind comments. We actually had to patch the quotes and doctors falling in after the submission of the jam, but I'm at least glad you were able to enjoy them :D
Good creepy atmosphere!
Nice atmosphere.
Pro
Cons
Very cool graphics and animations. The soundtrack is also awesome - it has depressing tones that matches the game perfectly.
I agree with other playtesters on hitboxes - they feel way off. It doesn't matter that mathematically they match the sprites - it is all about the feeling of touch. And I've got the feeling that I'm dying from touching the air instead of the enemy.
A little detail, but still - the gravity is also seems to be inconsistent. The masked dudes fall down very fast, but for some reason the gravity works differently on the hero.
> The masked dudes fall down very fast, but for some reason the gravity works differently on the hero.
This was a deliberate design choice, I decided to make the enemies falling a touch more "humorous" I suppose by giving them a ridiculous falling speed. It was done for emphasis, which clearly pays off but at the cost of realism.
Other than that thanks for your kind comments, we're looking into fixing those hit-boxes (and possibly making death feel less "abrupt")
The graphics are cool and it has some mood. I feel that the hitboxes are a bit punishing and personally I find it a bit repetitive after some minutes.
But this is really impressive for 12 hours! With more time it could have definitely been something
Thank you for your kind comments.
We've actually updated a few times, for the "12 hours" experience help yourself to the 1.0 version (*_*)
Cool game ! The animations are super sweet, the music sets a nice ambiance. Hitboxes sometimes feel a bit unfair, and a bit more sounds (death, jump, etc) would add a lot to the experience I think. Good job
Yeah I did the music actually, I was more in favor of doing SFX but the gambit of going for a ambient track instead seems to have payed off. We might add some basic sounds (footsteps, jumping and yes death screams).
As for the hitboxes, I think the size is fair, but certain angles can be too sharp. We could try skewing the hitbox so it's a bit more leaning to the right.
Great work! Simple mechanic done well, the jump feels really responsive and gravity on it feels good too. Love the art and the parallax background but my favorite part is probably the quotes after a round. Well done!
Version 1.2 out now!
https://efegiller.itch.io/le-bouc-emissaire/devlog/131177/version-12
Hey, I gave your project a shot and it's quite well made - especially impressive since you joined late, good job!
I felt like the game is lacking content but that's what happens when you have limited time. However, the AI could do with some more work as they are extremely easy to trick/ avoid right now, posing basically no challenge. The biggest issue for me is that they run and fall into the holes in front of you. Now, if they could jump over those holes, that would bring a new level of difficulty to the game. (Also, some times you spawn right in between of two enemies and instantly die :c )
The artstyle, sounds and mood of the game was great! The parallax effect is a bit off, but the game looks great nonetheless. I enjoyed the experience :)
Thank you for your kind comments.
We're actually updating the enemy spawn rate and difficulty right now, as well as the glitchy parallax; we had noticed these but thanks to you as well bringing it up. :D
I like it! The setting was nice and the mechanic simple and effective. After a little bit of training you can easily survive forever, but with a couple more enemies you really have a little nice game here! I also really appreciated the famous quotes! Good job! ;)
We've finally updated the game to increase enemy difficulty, how about trying it now (^_^)
Very nice! I like the music and the mood. The controls and movement are very good for a platformer, sharp and tight, feels good moving around, animations fit well.
The game needs difficulty progression though, perhaps more plague doctors as you move forward?
The plague doctor's collider is also too generous in my opinion, would shrink it a notch.
Yeah we haven't really upped the spawn rate, might consider doing that actually. Still glad you enjoyed it as is (^_^)
I like the mood. You think you have achieved the setting you were looking for. Spooky, dark, mysterious.
I like the mood. You think you have achieved the setting you were looking for. Spooky, dark, mysterious.
I'm failing to get how it is connected to the theme of the jam, but the game itself is quite nice. The graphics were surely its best side, nice work!
Well there are a lot of plague doctors. We focussed more on the name of the jam than the theme so apologies if that came off as unusual, for the earlier submissions it was often somewhere in between and as late-comers on the last day we decided to go for something similar
I suggest you to put your interpretation of the theme in your game page then, so people will know how it is related to the jam.
That's not a bad idea actually, alright!
Personal Best so far
Favourite so far <3
We just updated by the way, feel free to check version 1.1 (^_^)
it's made in 12 hours i think it's very goodzy