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Post-Ranking Retrospective

A topic by EthanEddy created 80 days ago Views: 56 Replies: 3
Viewing posts 1 to 3
Submitted(+1)

Hey everyone! I just saw the rankings come out and, since this was my first jam, I wanted to take this opportunity to collect and share some thoughts on my experience.

First of all, I was beyond impressed with the quality of the other submissions. My cousin and I took turns playing all of your games for hours while I was voting, and we had a blast doing it. I was especially impressed by the variety of enemies and mechanics many games had.

Secondly, I was beyond honoured to have my submission be voted 4th overall and 1st in Art & Visuals. The feedback I received was so positive and constructive that I feel I couldn't have chosen a better jam for my first venture into the space. Coming from a programming background, to see the work I've put into the visual arts pan out in a tangible way has been a major motivator for me to get into game development more seriously.

While I will continue to make many of my own assets in the future - as growing a well rounded workflow and skillset for myself is important to me - I recognize that I neglected the gameplay and player enjoyment a lot during this jam by focusing too heavily on asset development. In next month's jam, I hope to spend more time on completing development for the gameplay loop, and I'll be spending the time between then and now hammering out a more efficient workflow for the visuals and basic gameplay elements.

I look forward to competing and cooperating with you all in future jams,

Ethan

Submitted(+1)

I look forward to competing with you too Ethan!

Host(+1)

This is great, EthanEddy!  I'm so glad you had fun and got a chance to work on your skills!  I'm also on the programming side of things, and I while I have started doing some vector art tutorials, I too have quite a ways to go, but from what I've seen you've been doing a great job!  My hope is that I can have a stockpile of assets that I can draw on for future jams and projects.  What's been your process for improving your art/visuals, as a programmer?

Submitted

I would recommend reading books and watching videos on general art and design fundamentals, especially light, colour, and proportions, and then make tons and tons of small practice artwork. Nothing too big or time consuming that you'd get attached to your mistakes, similar to doing a game jam.