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Tresspassing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Really liked this game | #1 | 4.025 | 4.500 |
Would like to see this made into a full game | #2 | 4.249 | 4.750 |
Would pay for this game | #3 | 2.907 | 3.250 |
Most creative/interesting use of theme | #5 | 3.578 | 4.000 |
Sound/music | #5 | 3.130 | 3.500 |
Overall | #5 | 3.514 | 3.929 |
Art/visuals | #6 | 3.578 | 4.000 |
Easy to play/understand | #8 | 3.130 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall, I love how you made this game in less time, I remember seeing your entry as I was working on my project 😅
Would've loved to see the web version tho
Great game! Wanted to experience more of the wall jumping!
P.S. If your goal is to have more players and reviews for your game jam entries, i suggest creating a web export. Here's a quick tutorial on how to get it done if you need one:
Broooo I tried it but it only works if the game is under 500 Mb, and idk how but my game is nearly a gigabyte. I think my game may be poorly optimized lol. Thx for the quick guide, it's def something I'll look into using for my future projects.
Ah, I had the same issue. The solution i found was to go to the hidden folder in your project `.godot/imported`. There you can sort all imports by size and see which ones are unnecessarily large. In my case, the largest file was the ambient sound something like 130mb, and just compressing that file solved the issue. Maybe something similar is happening on your end.
Glad to help, we're all here to learn and improve.
Oh thank you for the tip, rn I'm away from my main computer but that'll definitely come in handy when I'm able to optimize my game.
I did it! The web version now works!