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A jam submission

Guard DutyView game page

Submitted by GentleCatStudio (@GentleCatStudio) — 31 days, 18 minutes before the deadline
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Guard Duty's itch.io page

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Comments

Submitted

I really like this one. If you could add more levels, I'd be happy to try them. It's a bit hard to understand what you're supposed to do at first, so a little explanation would help. The complexity can ramp up pretty quickly though, which makes it interesting.

Submitted

level is kut, het idee leuk.....




jk, i realy like the mechanic, see a lot of potential in it. only in this level you just can go straight to the finish. it is way more fun to catch the prisoners in their run, instead of being first to the finish!

Developer

het was een bug dat je naar de finish kon lopen, is nu gefixed

Submitted

I think it's a cool concept, the first level is quite simple but whith maybe a second mechanic and some good level design it could be a very fun puzzle game.

Submitted

he wants to say. level is kut idee leuk.

Submitted

Neat game, especially like the time-based aspect of it so you have to time where you are!

Current level is pretty easy to cheese by just walking onto the finish tile, maybe some tiles which the guard can't access could help?

Also feel like it might be better to remove the 'planning' aspect and just make it turn-based, with the guard and prisoners moving one tile at a time, I think that could speed up the trial-and-error process in the game as well as simplifying the controls! (Although, that might mess things up if you were planning on adding multiple guards)

Regardless, a very neat puzzle game!

Submitted

I like the way you incorporated turn-based movement into this. Initially thought I was playing as the blue prisoner trying to escape while dodging the orange guards' line of sight. It does feel a bit easy to cheese at the moment; maybe you could have certain parts of the level(s) inaccessible to the guard? (could sell it as "underground tunnels" or something)

Submitted

I like it I feel very smart for winning

More levels pls, and maybe different types of prisoners with different patterns

Submitted

If your guard ends up at the finish line you win

Developer

Controls:

Select the guard and use wasd to define his path

once you have done so press right arrow to step through the timeline

Press R to restart

Capture all the prisoners before they can reach the exit