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Projekt C0re's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
visuals | #7 | 3.111 | 3.111 |
gameplay | #8 | 3.000 | 3.000 |
sound | #12 | 2.222 | 2.222 |
story | #13 | 1.778 | 1.778 |
Overall | #13 | 2.528 | 2.528 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This had a really neat concept with the upgrade system but once I figured it out, all you needed to do was connect everything and then I just never opened it for the majority of the game. I think their needed to be some incentive to prioritize certain aspects through limiting the amount of powerups could be active at once/how long the connection between the 2 ends could be, otherwise you just get every powerup you see.
There was also lots of points in the game where I would walk for a very long time and could not see ahead of myself (sometimes floor lighting helped this) and it would just be dull because I wasn't platforming or fighting enemies.
Overall solid game, and very cool atmosphere with the space setting/background and the decorations.
I really liked the upgrade system. But I couldn't get trough one part that you need to jumpl, there's a lot of distance between those platforms. And I also noticed that the crosshair is not aligned with the real shooting. I really liked the idea that you need to look for those enemy spawner so you can get abilities, and also the bullet impact on the enemies is very well done.
Thanks for the review and for the feedback! Glad you liked the game
I like the game. upgrade system is good. :)
I'm glad you liked it! Thanks for playing it
The upgrade system is nice. I missed it on the first attempt. I've seen the screenshot and decided to try again to get that "movement speed" upgrade, but could not find it. Otherwise the second jump over the gap on the last "bridge" is not possible, I think.
Some notes: You have used the cyan markers both for directional hints and for decoration. Probably should be only used for directions.
The jump key buffering is too long, you can press jump anywhere in the air and he will jump when reaching ground.
The gray floor blocks were hard to see, I'd give the top face a different color than the rest to make it more distinguishable.
The crosshair did not help much as the bullets never hit that point, especially in the beginning. Later with several splits, you are hitting everything anyway. ^^
Thanks for playing the game! Yes, you have some strong points on your feedback list. Thanks for taking your time to write back
I liked the upgrade system, nice job on this
Glad you liked it! It's been on my head for some time now, good that I had the chance to test implementing it :)