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Space Cavern Blaster (C64, Amiga, Atari ST, DOS, Megadrive / Genesis)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 3.636 | 3.636 |
Theme | #3 | 4.000 | 4.000 |
Overall | #4 | 3.773 | 3.773 |
Platform Usage | #5 | 4.000 | 4.000 |
Game Design | #7 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Reviewer Notes - Required
Cross-platform platformer game for Amiga 500, Atari ST, C64, DOS and Sega Megadrive.
Update:
Some gameplay footage by Saberman
https://www.youtube.com/watch?v=P7kCRbc1Zpg
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Comments
Fun little platformer :)
Great work! The sprites and textures look awesome!
very nice game, i played the c64 port. good difficulty increase
A multi-platform entry, very impressive!
The game is quite cool too, simple to understand by fun to play. The levels difficulty is very well balanced. I tried the Megadrive version, and I think it would be better if you could map the "jump" to a button instead of "up", but it's still very enjoyable in its current state.
Graphics looks nice, and I'm amazed that you managed to compile it so many platform at once in such a short time-frame, congrats!
Very nice game. I played the MD version.
For some reason, the music stopped looping when I was playing.
I really liked the stile of the game, and the tiny sprites and all.
Very good level design.
My only complaint, is that I wish you had a button for jumping for the MD, but Amiga ruined this.
Easily one of the games in this jam I've spent the longest playing. Really appreciated the level design for the way it uses and combines various mechanics. Great job.
Wow, many platforms submission. I tried the DOS version. It's pretty simple platformer with many levels and collecting, shooting and levers. Levels have nice progression from simplest one to teach you the basics to levels with more complicated progression. Pretty solid entry.
Actually loved it. You can control the character quite well, love the graphics and the level design is really challenging. For now I made it till here...