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Sacrificial Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Replayability | #14 | 2.543 | 2.900 |
Innovation | #16 | 2.456 | 2.800 |
Fun | #17 | 2.894 | 3.300 |
Theme | #17 | 2.719 | 3.100 |
Overall | #17 | 2.573 | 2.933 |
Visuals | #19 | 2.456 | 2.800 |
Audio | #19 | 2.368 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I quite enjoyed this but the music wasnt to my taste. there was also a janky reset to my location when hit with a ball that was off putting.
I liked that it was autogenerated levels so definitely one to replay again.
I quite liked the visuals. simple and good animation for the sword.
I like that you have to save up money to win, but it can also be spent on upgrades for future runs. It adds a nice risk-reward system and adjustable difficulty. Save money, but have more difficulty on the next level, or buy powerups, but have to go through more levels? Neat.
Nice little game. Particularly liked the face animations and the enemies spinning when you hit them.
Good job :)
Well done! I think I might have played this game the longest so far. I was pretty determined to buy the Win. Definitely a 5 for fun from me.
Thanks for playing. Glad you enjoyed.
I really appreciate that you took the time make the faces change when an enemy aggros to you, that's a very nice bit of conveyance. The bgm is using direction audio, which is an easy enough post-jam fix (and in fact is almost a mistake I did myself, hah).
Thank you for playing. I will have check the audio out, thanks for the feedback.