I enjoy these types of tactical games and you done a grand job. I thought the visuals were decent but the audio for me really was a as it did feel like an 80s army infiltration track. I don't think it really fits too well with the theme of web.
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CAMBO: Webbed Fist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.538 | 3.538 |
Fun | #7 | 3.846 | 3.846 |
Overall | #7 | 3.577 | 3.577 |
Visuals | #8 | 3.769 | 3.769 |
Replayability | #8 | 3.538 | 3.538 |
Innovation | #9 | 3.538 | 3.538 |
Theme | #14 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
super creative take on the theme, hell yaaaaaaa. It took me a minute (or five) to figure out that I could dive and actually fight back but experimenting with movement and combat felt great. Some sort of tutorial or instruction might've helped; having all of the buttons (very creatively) listed was a great idea.
Really like how the game felt like a more traditional roguelike. The combat felt really good, and being able to change levels was really cool. Nice Job!
The way that you can dive between the layers to get around enemies is super satisfying. It makes combat in this game surprisingly tactical as you always want the first hit. Well done. The combat log is pretty good at nudging you along in the right direction.
That cutscene is glorious, by the way.
Honestly.....i didnt know what to do. first few minutes were spent just trying to understand the controls. Didnt undertand the point of foraging (I didnt see what collecting stuff did). Just all around was very confused on what i was meant to do. Though i do appreciate that you spent some time on the Menu and Intro. Got me interested right from the start.
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