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The Dreamchaser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability & Innovation | #1 | 5.000 | 5.000 |
Fun & Appeal | #1 | 5.000 | 5.000 |
Overall | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The character busts are waaaaay too crowded on the screen when there's more than 2 Interesting auction mechanic. I rather liked it quite a bit, just wish the interests of ALL parties went to 0 before it ended. It kinda felt bad when I would get everyone to 100, and the auction would end at 10k and several with over 50 interest left I would love to see this finished to completion. I would easily spend 5-10 dollars for a finished product
Game Name
The Dreamchaser
Developer Name(s)
Andy Chen
Genre (especially if not a turn-based RPG)
Guild & Expedition Management RPG
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Comments
Hey, I was also in the gamejam. I finally am getting around to playing some of these..Damn, this is really good!
Hey there I played through you game. I found it all very interesting, the writing was good and this sure was different, it felt very professional for the type of game you went for. I have to admit though I don't think that I was that good at it. The mapping was also all really nice. I like how you did a lot of the mechanics like recruiting people to go adventuring for you and the auctions. A lot of seemed fair and balanced to me, but I think I must've been doing some things right and some things wrong. Overall I enjoyed it, and I'm glad everything kept expanding every few days.
... Wow! It looks so professional! No exaggeration, no kidding around! This is hard to imagine that a whole team didn't work on this. And in two weeks no less! Without softlock? No game breaking bugs?This is astounding! This is shocking! This is everything you want ending with -ing! This work... is DIVINE! I have no other words! The world, the characters, the gameplay... Everything works! But not only does they work, but they work really really well! I-I am at a loss of words right now! Really congratulations for pulling this off!
Now the thing is... I did notice some points that were off and I'm going to point them out.
- Josephine disappears after you give her the Anaconda Toxin to recruit her and keeps talking and doing stuff as if she was still there.
- When you advertise a bug when showing off the skill cost is quickly noticeable.
- There is some problems with the text.
- There is some stuff that are off in the some of the maps too.
And that's it. Honestly I have nothing else to say. Again, this is godlike quality work for a two-weeks game jam.
Good luck for the game jam, you have all your chances! And good luck for your projects as well! ^^
From the creator of:
Monstruct! (2017 IGMC 5th Place)
Abyss of Oblivion (2018 IGMC 5th Place)
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An entry for the RPG Maker MZ "You Got It, Now Use It" Game Jam
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You play as Bassario Richmond, a retired adventurer who later found success through business. One day, a letter from an old friend brings news of a great tragedy, and Bassario finds himself back in the world he thought he had left behind.
No longer young, he now fights not with swords, but with wit and experience in trade. He now leads the prominent Expedition Guild, Rêveraile, and must save it from the brink of bankruptcy.
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