Play game
On that day...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Appeal | #16 | 1.000 | 1.000 |
Playability & Innovation | #17 | 1.000 | 1.000 |
Overall | #17 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Wasn't able to get the game to load, unfortunately. Disqualified IMO.
Game Name
On that day...
Developer Name(s)
Chaos17
Genre (especially if not a turn-based RPG)
Visual novel with a little bit of Rpg
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Comments
Hello again, I've played the fix version now. I enjoyed the story you were telling, with Rosy and Stephen. I felt a little confused from the ending scene though as everything happened suddenly all at once. The game is also very short but I liked that final map Stephen was transferred too, story-wise it seemed all interesting to me. I think the battle was fine for a first tutorial type of battle, but because it was the only battle in the game it also didn't feel very challenging for a single battle, but it wasn't bad either. Like I said I liked that area Stephen was on on the last map, I'm guessing it's like an end of time area but either way it looked a cool place. I would have enjoyed for that place to have more maps connected to it and then explore the area further. I also liked the butterfly effect a lot it looked beautiful but it did (as well as the main map) seem to transfer strange at the end. And the blue knight faceset didn't really match the red knight guard, I think MZ comes with pictures for the battlers so if that red knight guy doesn't have a faceset you can resize the battler and create one for him. That's everything I can think of to say. You have good ideas. Hope the feedback can still help you good luck with what you do next and if you plan to expand this, then good luck doing so.
Sure, I know it's not always easy to know what direction to go next, but just take it one step at a time and you'll get there. Hope to see an expanded version, where the game can be longer and the story can then have a chance to shine a lot better, in future. Good luck! : )
On that day... we're off to a good start.
Now... I did downloaded the fixes... and I could play the game without anymore inconveniences like this.
However, playtesting shouldn't end upon exporting the game! You must make sure the game works properly in its exported form. Even MORE if you decide to let RPG Maker delete game files for you.
Anyway... The game is super short, so I won't have much to say. There is just a few critical points I want to talk about.
- Rosy talks while being supposedly unconscious and somehow had her mind clear enough to talk, remember stuff and learning abilities. All that while still being unconscious mind you. This happened when Rosy took enough damage during the first few turns of the battle.
- I thought the butterfly animation was simple, but wonderful. With that said, it is painfully obvious that both butterflies are part of the same particle image. Maybe it would have been better if both butterflies were independent from one another.
Outside of this, I didn't noticed any major problems. Your game was okay overall. The balancing is... well... the battle is a bit easy to me, but it's neat for what it is. The story was just enough to make me feel concerned about the children to make me involved in the battle. Also, in opposition to most RPGs, this sole battle transpires with life. People are talking, stuff is happening, it's really cool!
Now, I think I've said everything I wanted to say about this game so...
Best of luck for the game jam as well as your projects in general.
You're most welcome!
Have a nice day too! ^w^
Hello I tried it with copying the data folder from Update 2 and I still get an error, would I also need Update 1?
It doesn't sound like it was your fault but I haven't tried deployment yet, but I think for me I would prefer an update option, on each update, with everything new that's needed in a single ZIP file. For me I thought Update 2 was the recent update with everything I needed. But now I know, I'll try again sometime soon.