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(+2)

On that day... we're off to a good start.


Now... I did downloaded the fixes... and I could play the game without anymore inconveniences like this.

However, playtesting shouldn't end upon exporting the game! You must make sure the game works properly in its exported form. Even MORE if you decide to let RPG Maker delete game files for you.

Anyway... The game is super short, so I won't have much to say. There is just a few critical points I want to talk about.

- Rosy talks while being supposedly unconscious and somehow had her mind clear enough to talk, remember stuff and learning abilities. All that while still being unconscious mind you. This happened when Rosy took enough damage during the first few turns of the battle.

- I thought the butterfly animation was simple, but wonderful. With that said, it is painfully obvious that both butterflies are part of the same particle image. Maybe it would have been better if both butterflies were independent from one another.

Outside of this, I didn't noticed any major problems. Your game was okay overall. The balancing is... well... the battle is a bit easy to me, but it's neat for what it is. The story was just enough to make me feel concerned about the children to make me involved in the battle. Also, in opposition to most RPGs, this sole battle transpires with life. People are talking, stuff is happening, it's really cool!

Now, I think I've said everything I wanted to say about this game so...

Best of luck for the game jam as well as your projects in general.

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You're most welcome!

Have a nice day too! ^w^