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A jam submission

Murder-User DungeonView game page

Made for Rusty Jam 2021!
Submitted by Sheepyhead, metalmancy (@carlosupina), NightlySide — 1 hour, 47 minutes before the deadline
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Murder-User Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.0874.087
Graphics#24.3044.304
Overall#23.7833.783
Music#42.9572.957
How well the theme was used#53.7833.783

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Name of engine or framework
Bevy

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Comments

Submitted

really cool game the console looked great

Submitted(+1)

DAMN! Really great entry!

I knew some spoilers of the game because I followed the development in the livestreams, but that didn't take me away from a first-hand very spooky experience.

Very well polished and top-notch presentation; my money is on this game for the jam.

P.S. SFXs are just *chef's kiss*.

Host (1 edit)

Nice game, but it bugs me out that I have to refill life mesuars. Not really bad, just you know doesn't fit me, a person that wants to dick around instead of going in a spreedrunning saving the world before the timer ends. How is it possible to turn off life stats?

Developer(+2)

So this game is meant to play a lot like Five Nights at Freddy's where you have a constant feeling of paranoia from intruders having to take care of needs, check who is at the door, listen for lockpicking, hide under the bed...etc...If we continue to work on this game, I think it would make sense to expand the game in the console, and add a "Peaceful Mode" where players' only concern is the console. There is also already a difficulty constant which is basically the minimum value for the vulnerability_factor function which is based on the time of day:
https://www.wolframalpha.com/input/?i=%28%281-sin%28%282pi*x%29%2F%2810*2%29%29%...

The vulnerability factor is used for determining whether random events happen: lock picking and fake pizza delivery. It multiplies the value for the time of day by the number of (npcs after you/ total number of npcs) so if you have 0 enemies the random events won't happen, and if you have 3 enemies random events will happen often.

Anyway, hope this clarifies what we were going for!