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So this game is meant to play a lot like Five Nights at Freddy's where you have a constant feeling of paranoia from intruders having to take care of needs, check who is at the door, listen for lockpicking, hide under the bed...etc...If we continue to work on this game, I think it would make sense to expand the game in the console, and add a "Peaceful Mode" where players' only concern is the console. There is also already a difficulty constant which is basically the minimum value for the vulnerability_factor function which is based on the time of day:
https://www.wolframalpha.com/input/?i=%28%281-sin%28%282pi*x%29%2F%2810*2%29%29%...

The vulnerability factor is used for determining whether random events happen: lock picking and fake pizza delivery. It multiplies the value for the time of day by the number of (npcs after you/ total number of npcs) so if you have 0 enemies the random events won't happen, and if you have 3 enemies random events will happen often.

Anyway, hope this clarifies what we were going for!