I really enjoyed the environment you created—it gives a strong sense of exploration, which pulled me into the world immediately.
The character animations, especially with the long legs, add such a fun and comic visual flair. It’s one of my favorite aspects of the game! The challenge provided by the frequent enemy spawns also kept me engaged throughout.
That said, the game could benefit from some additional polish. One suggestion would be to include clearer visual indicators, such as how many enemies need to be defeated (e.g., 20 skeletons or 7 jelly-like creatures). This would help guide players more effectively during combat. You could also consider adding a timer to create a sense of urgency and make the game feel more fast-paced.
For shooting mechanics, I recommend looking at Death's Door for inspiration. The current cursor aiming system can be a bit confusing, especially when trying to aim in specific directions. A potential solution would be to lock and hide the cursor, and instead, implement a UI element at the bottom of the character that rotates based on mouse movement. This could make aiming feel more intuitive.
I’d also love to see a wave-based progression system added, where completing each wave increases the challenge. After each wave, the player could upgrade abilities like “I cast fire” or melee attacks, making them more powerful as the enemies get tougher.
Overall, I had a lot of fun! I’ve already played the game six times—it’s simple to jump in and start casting fireballs, which makes it easy to enjoy without needing to master complex mechanics.
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