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A jam submission

ZigZapsView game page

Pantaloon man has to survive another day!
Submitted by AngelFace98, Axelplays, Swandy, durzo_1 — 2 hours, 21 minutes before the deadline
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ZigZaps's itch.io page

Names and Email Addresses of ALL Team Members
Anika Steen - anikasteen1@gmail.com
Justus Dyllan Sanevelder - dyllanjustus@gmail.com
Genevieve D Bala - genevievedbala@gmail.com
Regardt Steen - regardtsteen1@gmail.com

Categories Your Team is Eligible For
Diversity; Best Art; Best Humour; Technical Excellence; Rohun Ranjith; Hobbyest

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Comments

Submitted(+1)

I really enjoyed the environment you created—it gives a strong sense of exploration, which pulled me into the world immediately.

The character animations, especially with the long legs, add such a fun and comic visual flair. It’s one of my favorite aspects of the game! The challenge provided by the frequent enemy spawns also kept me engaged throughout.

That said, the game could benefit from some additional polish. One suggestion would be to include clearer visual indicators, such as how many enemies need to be defeated (e.g., 20 skeletons or 7 jelly-like creatures). This would help guide players more effectively during combat. You could also consider adding a timer to create a sense of urgency and make the game feel more fast-paced.

For shooting mechanics, I recommend looking at Death's Door for inspiration. The current cursor aiming system can be a bit confusing, especially when trying to aim in specific directions. A potential solution would be to lock and hide the cursor, and instead, implement a UI element at the bottom of the character that rotates based on mouse movement. This could make aiming feel more intuitive.

I’d also love to see a wave-based progression system added, where completing each wave increases the challenge. After each wave, the player could upgrade abilities like “I cast fire” or melee attacks, making them more powerful as the enemies get tougher.

Overall, I had a lot of fun! I’ve already played the game six times—it’s simple to jump in and start casting fireballs, which makes it easy to enjoy without needing to master complex mechanics.

Developer(+1)

Thank you for all the feedback. We have consider a lot of the problems we faced and would have liked to add a card option for the player to choose if they want to have a sword or fire balls to fit the theme more but unfortanly we did not have the time to implement that and we wanted to fix the fire problem but did not get to it. As for the 20 kills that was a last minute implementation so that we can have a game loop but really appreciate the feedback and we might continue working on the game after finishing our degrees if we get time and see where it goes but this is if only we get time to do so :)

Submitted(+1)

Cool little game, reminds me of the Arcane Sanctuary from Diablo 2

Developer

😁Glad you liked it

Submitted(+1)

A very cool character and such a nice atmosphere! Well done :)

Developer

😁Thank you

Developer

Kill 20 to win!

Controls:
Move: WASD
Attack: Left Click
Dash: Spacebar
Sword : Num 1
Fire Magic: Num 2