Cute game! (:
i*Jiro
Creator of
Recent community posts
I had some fun playing this one! It was a bit tough in the beginning with the amount of mechanics thrown at you in the first couple of battles. Though once I was able to get a hold of things, overall gameplay was pretty fun with its depth. Just the sheer amount of thought and content you added shows how passionate you were about this. Loved the art too! It reminds me of Toriyama's earlier stuff.
Overall a nice game that was presented well.
Wow! Pretty amazing smash clone on the Pico-8! Game feels REALLY good to play. It has almost everything you'd expect from a platform fighter! Though gravity is tuned abit too high. I feel like a sack of bricks when I get pushed off the stage haha. The high gravity makes it really difficult to recover imo.
Overall a great game and an awesome entry!
Loved the pixel art on this! Visually well done. Really reminds me of Neo Geo / SNK games! Character movement felt pretty nice and cutting down trees to traverse across pits was a cool concept. The music was also a straight banger! Props to the composer.
I noticed there was lack of a coyote time/input buffering, making the jumps feel pretty stiff.
Attacking felt a little off. The hitbox seems small and stubby compared to what is visually represented in the animation. I had to get close to register a hit. I believe adjusting the hitbox would make the game feel a lot better. Also adding a little a bit of combat feedback would be a nice touch to make it really pops!
Pretty cool puzzler! Loved the atmosphere and the interesting teleportation mechanic. Kinda reminds me of Dishonored. I managed to get to the end!
Just had some issues with the Katana not sticking to surfaces and had to make multiple attempts for it to finally work. There's also a bug in the last part of the game with the poles. When you fall off, it soft locks the game where I can't access the menu and have to force close the game to restart.
Overall a nice game!
I enjoyed the blocking mechanics in this one. Telegraphs were very clear on where to block. Though sometimes the enemy can register multiple hits on me with one swing. I also recommend making the enemies less spongey. Kind of removes the impact of successfully landing the parry by only seeing that I only did a tiny bit of damage as a reward.
Just needs some balancing and a bit of polish and this would be a great game!
Love the artwork and the animations done here! It's beautiful and oozes style. Everything feels cohesive visually. I didn't realize they were 3D models (maybe wrong on this)! Combat feedback feels and looks good.
The character controller feels good and the movements are tight! Had a bit of an issue at times when I jumped up to a platform from below, I clip through the platform sometimes.
I suggest in the future to add a checkpoint system because it's a bit brutal to start all the way when you die. Also maybe adding a bit of a pause between the big ogre's attack. It's a bit tough to fit an attack in when he's constantly attacking back-to-back with his large hitbox.
Overall I enjoyed my time playing it!
Not having a tutorial is a big downfall I do admit. One of my biggest regrets that I wasn't able to add to the game for the jam. There are keyboard controls but they aren't mentioned in-game because of course, there is no tutorial haha. They were only mentioned on the game page so it's not your fault. Everything else you've mentioned are valid points and I will try to get those issues worked out.
Sorry for the confusing experience!
Thank you for playing and I appreciate your feedback!
Loved the artwork and visuals on this! Caught my attention while watching the intro cutscene. The game was straightforward and was fun to play for a bit. With some more polishing on the combat mechanics and adding additional enemies; this game could turn out pretty nice in the future.
Congratulation to the whole team for pulling this off!
Fun little game! I really dig the design for the Samurai mech. I managed to get to the end to face the mecha crab boss!
Overall the game was nice but the enemies were a little too bullet-spongey. I don't think I was really able to kill that many before they off flew screen. Adding some power-ups would be a nice touch to add in the future!
Seems like a cool game! Unfortunately, I don't have a friend on hand to play this locally. I will revisit this game if I can get a friend to play with. The pixel art looks nice. Though controlling both frogs myself, the game seems like a cool concept with its simple mechanics! Adding an AI player in the future would be a nice touch in the future.
Loved the artwork you've done for the samurais and the character sprites too. Spent all my Koku on the medium samurai at first since I thought that was THE best samurai to get. Then the spear samurais showed up and wrecked me good haha.
I don't know it if was intentional or not but the samurai's lives still goes down even if you didn't take a hit at the end of a level.
Overall a cute and fun game.
Neat 3D game you have here! I had some fun exploring around abit and testing the combat mechanics. Movement felt pretty good on this.
Managed to get to the boss's room but I wasn't able to beat it. I feel like having a swarm of enemies there is a bit unfair. I felt like the staircase was a bit too long for my taste as there wasn't anything happening while going up. Not really a big fan of padding game time this way.
Just needs some polish and you've got pretty nice game here!
This is a beautiful and visually appealing VN. I replayed it twice just to see all of the artwork you've put in here. The pacing feels a bit rushed but I was still captivated by the end of Chapter 4. Hope to see you continue with it because you got me hooked with that cliffhanger! I want to know what happens next with Yoki and friends!