Play cube
Cube.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #43 | 2.665 | 3.125 |
Overall Bad | #47 | 3.091 | 3.625 |
Overall Good | #48 | 2.345 | 2.750 |
Sound | #56 | 1.492 | 1.750 |
Graphics | #60 | 2.558 | 3.000 |
Overall | #61 | 2.310 | 2.708 |
Modifier | #63 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Challenging game. I included it in my compilation video series of the ‘So Bad It’s Good’ Jam, if you’d like to take a look. :)
I really liked this - the jagged glitchy edges to all the walls, the horrendous scaled textures, the dodgy cube physics all really added to the shitty feel of it, while still being quite fun to play. I really enjoyed the grappler, even though it was crazy difficult.
thanks for the feedback
The graple stage was my favorite!
thanks for the feedback
Impressively terrible in ways that toy with your expectations
I've decided to try using a standard format for all my feedback this time around. Please excuse me if I come across as overly curt or miss something important about your game. I'm writing these all quite hastily as there are a lot of games in the jam this year!
What I liked
The gameplay concept is good. Moving a box around is okay, but I really, really liked flying around with the grapple. That was a ton of fun.
The minimalist, ugly temporary graphics grew on me and are definitely so bad they're good.
What I didn't like
It needs a tutorial, documentation, or even some kind of in-game hints, because I had no idea that I could pick up the box and kept trying to push it around until I was halfway through the level. It wasn't obvious that the orange parts killed, either.
Some parts are extremely difficult, though I was able to get past them. I think "developer difficulty" hits the nail on the head.
Did I think it was so bad it was good?
Overall, not so much. It's another game that feels more like a good game that's a work in progress than a bad-yet-good game.
My thoughts on the modifier implementation
It's difficult, but not impossibly so. Given the lack of any note I'm assuming that no implementation of the modifier was attempted.
Other remarks
The download is listed as suitable for all platforms but as far as I can tell is a 64-bit Windows build.
I only did the first cube and first grapple level because of limited time. I may come back and try the others later if I have the opportunity to do so.
Verdict
A neat first person puzzler. Yep, it does remind me of Portal.
If you have any questions, comments, queries or concerns, please reply and I'll do my best to get back to you.
thanks for the feedback
Enjoyed it, although I would echo Ned's feedback. Reminded me of Portal, which is a great thing.
Nice job!
thanks for the feedback
So this is quite a fun little game. All about putting cubes in the right places. There are a good amount of levels, and all janky enough to meet the "So Bad it'' good criteria.
I think the game suffers a little from what I like to call "developer difficulty" where when you are so used to the game's physics etc from playtesting, you ramp the difficulty up . Most levels were fine, but the first level is a massive challenge, and I spent more time than I probably should have trying to play it.
Overall though, this is a really solid entry. Has cubes 10/10
Thanks for the feedback