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thillis

71
Posts
4
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3
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A member registered Mar 16, 2018 · View creator page →

Creator of

Recent community posts

Sick game, Bravo Lima! The art is beautiful and it took me a bit to figure out the route. The key frames are great, would love to see a few more frames in between to smooth things out. 

Also had a few minor audio issues where sound effects would vary in volume level. 

Kudos dog!

Indeed, it feels terribly translated! Loved the concept and execution, could have used some sounds though. 

Nice job!

Good proof of concept, though it definitely needs a bit more. 

Nice job!

Nice simple, refined mechanics. Good artstyle and sounds. Just wish there was a tad bit more to it...but made in one day is impressive!

Nice job!

Pretty nice little flappy bird clone. I wish the bee wasn't as floaty and was easier to control. 

Procedural level generation is always impressive, so nice work getting that going!

Nice job!

Bizzare, and well-made bad. Was a fun lil activity. 

Nice job!

I love the core concept of having jump be a random height. It makes a normal platforming section much more complex. 

Nice job!

I love the theme and the premise of the game. The music and sound effects make it tense right away. Good variation in tasks to do. 

Nice job!

I enjoyed the theme very much and the fact that each level was unique. 

I think a few more sound effects would have been nice throughout. 

The second level was pretty tough, but a fun challenge. 

Nice job!

I enjoy the theme and modifier implementation a lot. Taking a myth of an impossible task and turning it into a game was a great idea!

As for playing it though, often the boulder would get launched and I wasnt sure what to do. 

The graphics and sounds were great!

Nice job!

Fits the jam! I enjoyed the simple mechanics that were very difficult to execute on. Kirby should take some notes. 

Nice job!

I had fun on my egg run. 

Nice job!

Fun, bad graphics. Interesting controls (how dare you make me move my left had slightly to the center of the keyboard). 

Nice job!

Obviously from a technical standpoint, this was ambitious and amazing that it all came together. It made for one of the most kit-bashed experiences I have ever had (besides actually bashing kits together). 

I think it's length is a hindrance though. I loved the core concept of switching genres and engines a bunch, but when there were long sections like the RPG quest or repeated FPS levels, I was just desperate to see what the next surprise would be. 

Also, I had a legitimate crash but couldn't tell at first due to all the tom foolery of the software switches and error messages. 

All in all though, this is a mammoth of a jam game. Very impressive and has plenty of badness around the good. 

Nice job!

A very simple, but well-designed puzzle game. It felt like using two parts of my brain at once, which is great!

Nice job!

So much to like in this little game. Sound effects, particles, models, animations, 5G towers, all amazing. 
Really well done!

Was a fun, campy bad rpg, which is what you were going for!

Nice job!

Love the graphics, sound, and time slow mechanic. Felt like a solid game premise, however sometimes I would die randomly and not know why? Maybe I was clicking too fast?

Nice job!

Always a fan of weird controls, but this one is just a bit too hard. Could never get into a flow with it. 

With that said, nice job!

Pretty great theme and overall polished gameplay. Music got a tad repetitive. 

Nice job!

Honestly, just a very good minimal bullet hell. Great sound, nice art style, good enemy variation. I think this is too good for this jam!

Nice job!

The physics on the shit was stellar. Unfortunately the movement controls weren't precise enough to allow me to get around the level easily. 

Nice job!

Hard and fun. I enjoyed the stencil-style graphics of the background. The dropping sound got a bit repetitive, if you had it randomly cycle between a few variations it would really help to keep it fresh. 

Nice job!

I think initially the theming was great, however I would have liked to seem more of the game mechanics around what Turing actually did, instead of bike rides collecting bits. 

With that said, the procedural generation of each biking section was nice and kept it engaging. Unfortunately if you picked up a bit out of order, but then completed the level, it would still say perfect without telling you that you failed. 

Nice job!

It's got an interesting look and feel to it. That silky 60 fps is really nice and the fact that you built the engine is pretty amazing. 

Nice job!

Took me a bit to figure out what to do, it's not exactly apparent, especially with the doors speeding by as you press any key. I think the concept is interesting, although just memorizing which numbers to deliver to could get repetitive quickly. 

Bummer about the bug, but nice job finishing something and submitting it!

Really like the art style and the theme of the game. I love taking inspiration from a news story and figuring out how to gamify it, so kudos!. 

The tethered bus physics was a fun wrench in the mechanics to deal with, although it didn't feel like there was 'weight' to the bus itself. 

Overall, nice job! Very early flash game vibes. 

Made it to the second coin! But man...it was hard. 

Reminds me a lot of QWOP, in a good way!

Nice job!

Appreciate the feedback! I did provide a downloadable .exe on the game page if you scroll down. However, I never really said that anywhere, so mybad on that. 

Thanks for playing through it. 

It was fun and bizarre and I'm not really sure how exactly I beat it. 

Nice job!

Enjoyed not trusting any part of the game...even the end flag. 

Nice job!

George helped. He really did.

Nice job!

Nice proof of concept and aiming/shooting controls felt nice. 

Good work!

Couldn't really grasp what to do even when reading the controls. But made in vanilla javascript...bravo!

Nice job!

I had a genuinely good time with this, even though I had no idea how I was really controlling the character. The intro scene was very nice and the sound effects were top notch. 

Nice job!

Ah, this grabbed me. The aesthetic was so perfect. The intro title card to the final cut to black. I was really enjoying this small world and interesting story. 

Very well done!

Impressive voice acting and writing. Very well done!

Nice job!