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Spook-Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #25 | 3.227 | 3.333 |
Sound | #31 | 3.292 | 3.400 |
Graphics | #33 | 3.292 | 3.400 |
Overall Good | #36 | 2.840 | 2.933 |
Overall | #39 | 2.980 | 3.078 |
Modifier | #52 | 2.453 | 2.533 |
Overall Bad | #55 | 2.776 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Almost all events in-game have a sound, and every sound is over-engineered.
Any additional information for voters?
I would've liked to add more enemy types, but I got cut short with family stuff. Have fun! :3
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Comments
I made it to wave 11, and frankly I'm surprised I managed to survive that long lol.
The gamplay style is kinda neat, reminds me of playing old survival shooter flash games back in the 2000's.
The vanishing enemy and the slowly crawling zombies are neat. The ghosts were interesting but never figured out how to damage them if that's even possible.
Generating magazines was an interesting idea, unfortunately with the RNG I never got any decent regeneration buffs, so I died once I was unable to reload on wave 11.
This was a fun game though, good work!
This was really good! I really liked the way the weapons felt and the enemies are really varied and have unique ways to deal with them! I managed to get to wave 9 but then it ramped up and I got overwhelmed 💀
Fits very well for the jam! Quite atmospheric as well! Thanks for submitting!
Woah, Ned himself! Thanks for the detailed feedback, and don’t worry, you weren’t the only one who got overwhelmed (understandably)
I tried to add a enemy limitation thing but that’s not a good excuse considering I very well could have if I didn’t procrastinate so much, but I digress lol
Thanks for hosting SBIG!!
Really cool game, very fun! I especially liked the medusa like enemy that teleports after getting damaged!
Cool game!
nice game.
did encounter an issue towards the later rounds - I obtained the knife upgrade but didn’t know what button I was meant to press to use it, and I ultimately lost after getting a wave with considerably more enemies than I had bullets to deal with (had like two mags in reserve and a few extra mag size upgrades but alas)
Still, pretty nice game
Thanks a bunch for the feedback! I'll make another hotfix that'll make the game a bit less hellish to deal with on later waves and gives a little more info on upgrades.
Thanks again on the feedback!
Fun game, got to wave 13! Liked the enemy designs a lot