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Rock and Rolling Robots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #46 | 2.688 | 3.400 |
Sound | #46 | 3.004 | 3.800 |
Modifier | #50 | 2.609 | 3.300 |
Overall Good | #50 | 2.530 | 3.200 |
Overall | #59 | 2.569 | 3.250 |
Graphics | #68 | 2.214 | 2.800 |
Overall Bad | #78 | 2.372 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
We made a rhythm game that includes a lot of sound designing.
Any additional information for voters?
Art and sound design created by @Foxfire54. Programmed by @Starwarslover42
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Comments
Awesome FNF clone /j
Kinda weird how in most music game, the player get to play the whole song if they get good, but in this game, you actually need to be bad in order to play the whole song.
oh my gosh this game is the best! (totally non biased opinion, totally not from the music maker for the game :- )
Thank you everyone for you comments! This was my first ever game jam and all of your critiques and recommendations have been very helpful!
Woo! As a big fan of rhythm games (I think I submitted 2 rhythm games to SBIGJam in the past 8 years 😅) it's really nice seeing some more fun rhythm games pop up this year!
I really liked the down-to-basics design of the game! Very SBIG and works well with the robot theme. I like the story, and I did manage to eventually save Robotimusic!
I found the 2nd level to be easier than the first, so maybe some difficulty balancing might be in order! Also some kind of penalty for playing wrong notes might be good, so spamming every note isn't an option (something I definitely didn't do because I'm a pro player who never cheats 🙈)
Had a blast with this! Well done and thanks for taking part in the jam!
Very enjoyable game!
I suck at rhythm games, but I was still pretty excited to see one here. I'm kinda surprised there aren't more of them given the modifier. The concept and aesthetic are a great fit for the jam.
Unfortunately, there's a lot of little flaws that take away from the experience. Missing notes doesn't seem to have an audible effect. The notes are in one corner of the screen, so you can't really see any of the action that it's supposed to be linked to. The end of the song isn't the end of the level. The difficulty ramp on the fourth (third?) level is insane.
It also didn't seem quite synced, but there are a lot of factors potentially at play so it might not have been the game's fault.
That was really fun! I just wish the notes were in a more central location to make it easier to see the effect of clearing notes.
that was a rather enjoyable little game
Incredible game, so much fun!