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A jam submission

OVER DRIVEView game page

A side-scroller space shoot-em-up with a twist - each time you fire your guns, you lose points
Submitted by v_da5id — 1 day, 18 hours before the deadline
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OVER DRIVE's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#283.5293.529
Sound#322.8822.882
Overall#333.0743.074
Aesthetics#403.1763.176
Gameplay#492.7062.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Good style. Nice retro vibe.

In my case some collisions worked wrong. So only 1 of 10 enemies did explode.

Submitted

I don't like the idea of the score going in the negative, it could be a fun concept in another game, but I don't think it fits well with the theme of this game. The concept of changing the colours is nice though. I did have some issue with right clicking just outside the play area when I was playing on WebGL non-full screen mode. Good music. Gradual increase in difficulty (felt balanced). The game says level complete and suddenly ends, instead it could have said Game Over. The dodging part of the game is really fun, changing colours to dodge bullets while collecting those coins was really fun, would have loved if the level was a little extended. Felt the game ended really quickly.

Submitted

Pretty cool concept! I think the shooting is pretty hard to use for it costing one point. I would put just a single bullet in the middle of the ship instead of two. But your game really does encourage dodging instead of shoot which I feel like other games have struggled with this jam. Could be a super cool idea for a more flushed out game. I would also add an option to move with keyboard cause having to rely on the ship moving to the mouse could be annoying at times. Nice job, great concept!

Submitted

Good job!

Submitted

I liked the idea of Inverse Ikaruga style! Dodging is prioritized in this game! I found that the best way to play it is to stay in the middle and just change colors! But sometimes that would not work though. Great Job :D

Submitted

I love the idea of points being your ammunition. It definitely prioritizes dodging over shooting. It took me a while to get used to the movement.  Also I found a bug. If I hold rmb to move and then press lmb to shoot, but keep holding rmb it registers that i want to keep firing. So even though I'm not holding lmb I have to let go of rmb to stop firing.

Submitted

Pretty fun! I do think it is a bit easy, (be that the main mechanics or too much health) but I do love the idea of color swapping to "dodge" enemy attacks. I think this game has a lot of potential, and I hope you do great in the jam!

Submitted

A little hard to understand but after i got the hang of it it was pretty fun. Visuals were a little lacking tho. Same with audio

Developer (3 edits)

You need to dodge enemies where possible (as you lose points by firing weapons)! One room - a short scripted section - with the goal being to get the highest score over that segment.

Mobile friendly in principle (imagine right mouse button thrust --> mobile screen press), although not built for mobile right now.