Enjoyed the game! Slightly jarring transition from racing to battle, but a really fun twist on racing because of that! Great entry - really good!
v_da5id
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Here's mine! https://itch.io/jam/scorejam13/rate/1043200
Great thread - I'll rate everyone on here as well!!
Thanks for the comment! Unfortunately I didn't have enough time in the jam for putting a detailed tutorial in the game. So I've added a bit more clarity in the description. Right mouse to move, left to fire and W to change color. The goal is to collect coins to increase score. Highest score at the end of the run is the aim! Thanks!
The game tracks highest score achieved, so the leaderboard would be the highest score (see top right on title screen for the highest score on that computer).
I thought that was the ask from the jam - that it has a highest score to compare results, and it is fine to compare offline results. But is there something specific needed?
Thanks for any clarity you can give!
You need to dodge enemies where possible (as you lose points by firing weapons)! One room - a short scripted section - with the goal being to get the highest score over that segment.
Mobile friendly in principle (imagine right mouse button thrust --> mobile screen press), although not built for mobile right now.
Hi! I have got my game going in gamemaker studio 2 (free version). But I would need to get a license to export the game. Can I check (before I get the wrong license!) if I get the HTML5 export license, will that let me put the game on itch.io? I read the upload page:
https://itch.io/docs/creators/html5
...but it doesn't mention gamemaker studio, so as a beginner I'm a bit worried whether if I get the html5 license it won't work properly. Does anyone have any advice? Thank you!