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Datacell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.625 | 3.625 |
Theme | #21 | 3.500 | 3.500 |
Aesthetics | #28 | 3.063 | 3.063 |
Overall | #34 | 2.891 | 2.891 |
Sound | #53 | 1.375 | 1.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting, going to feel a lot like a speedrunners game done quick kinda deal if it ends up being streamed, which would be funny to see.
I'm surprised that you managed to aim for 3D graphics with the time limitation! And execute an interesting outcome out of it as well
3D did take a long time, the level design and programming part were finished on Saturday, so I had a lot of time to start working on the models. (as well as having people playtest) It is my first time making models/materials, so I'm very happy with the result
little awkward at first cause i kept running into the droid but great puzzle game
Surprisingly loved this one, despite the lack of sound and visuals. Had a portal-esque vibe to it and it felt unique to laser guide a robot to places. One or two of the robot interactions felt clever and put a smile on my face. Only complaint is the Q ability felt like it made the laser pointer redundant at that point, apart from it being able to open laser panels. Solid stuff, good work!
The lazer target was indeed put in because I kinda made myself obsolete there. Although the lazer still is useful in getting a faster time, as it's the only way to move both bots at once, and, it allows you to more quickly do the section with the lots of doors.
Neat concept and Nice use of the theme.
A neat little concept that is executed pretty well. I'd have liked some sort of urgency maybe, but I'm not really a huge fan of puzzle games so take that feedback with a big pinch of salt 😂 the main mechanic worked well and was definitely interesting, though - but as other people have said, it made the player feel like they weren't really doing very much beyond standing around.
This is such an interesting and fun concept. Changing constantly between robots was engaging and tricky. Only small things I noticed: the sensitivity is a bit high, it may be tied to the framerate though, and I would love some kind of a sprint button, walking between rooms became pretty tedious. Still, a really awesome entry, good job!
Thanks for the feedback! The sensitivity isn't actually tied to the frame rate. This is only my second first person game, so i had a bit of fiddling with what felt nice. I was hoping to add the option to change it, but unfortunately I didn't get around to it.
The puzzles were really fun to solve!
Oh, that’s cool! But didn’t make player feels in action, and boring sometimes
Like this, yeah, you really need to be able to see your time. This game was very much meant for a more speed-runner type crowd